Post by jmdarrall on Sept 5, 2015 9:10:07 GMT -5
While "The Challengers" is taking a little break, I figured I'd try my hand at a game that has never been done on this forum or our previous home. It's a game of musical trivia, and here are all the details.
The Nashville Network's first original game show is back, with a new
style, new prizes, and the same old Edgar. It's the game of musical
trivia: "Fandango." The format of this game will mostly follow that
of the second half of the series (from 1986-1989), with a few twists.
Most notably, the questions will NOT be exclusively about country music.
Any genre of music can be covered (including questions about general
music knowledge), but any questions about songs and artists will be
from the rock and roll era (the 1950s to the present).
STARTING THE GAME
- 3 players compete the entire length of the front game. The returning
champ, if there is one, takes the blue (far right) podium.
- The focal point of the show is Edgar, the Talking Jukebox, who has
8 touchscreens, each displaying a category. These categories will be
used for the entire game, including the Bonus Round (more on that later).
The 8 categories are introduced, then the game begins...after the
obligatory exchange with Edgar, of course.
- There are two rounds of front game play.
ROUND ONE
- Starts off with a 10-point toss-up. Players will submit a buzz code
1-100 after the question is asked. Since there are no penalties on
toss-ups, players should submit a buzz code every time and guess if
called on, even if they have no idea.
- The player who correctly answers the toss-up gets to choose one of
the categories from Edgar. Some categories are straightforward, while
others rely on wordplay or other hidden clues. However, as original
host Bill Anderson said, "they can be tricky, but there are no trick
questions."
- Once a category is selected, the point value is revealed. Bonus
questions are worth anywhere from 20 to 100 points, in 10 point
increments. Of course, the higher the point value, the harder the
question. There will always be one 20-pointer and one 100-pointer.
- When a bonus question is asked, the player who requested it gets
the first attempt at it. If wrong, the remaining player who is behind
gets a shot at the question. If that player is wrong, the last player
left gets a crack. As with the toss-ups, there are no penalties here,
so you might as well guess! In the event that there's a tie between the
remaining players, the missed question becomes a toss-up, as before.
- This cycle repeats itself five more times (in other words, six toss-
ups and, hopefully, six bonus questions will be played per round).
- Before the fourth toss-up, Edgar will interrupt the game and offer
a bonus prize, worth between $250-$750, to the person who correctly
answers that question. The player keeps the prize, win or lose.
- HALFTIME QUESTION: After the sixth go-round, players will have a
chance to gain 50 points on a single question open to all three players.
You will PM me your answers. The question will always be either true-
or-false or multiple choice. Again, no penalty if you're wrong, so
you might as well try it.
ROUND TWO
- Same as Round One, except all point values double. 20 points per
toss-up, and bonus questions are worth anywhere from 40 to 200 points,
in 20 point increments. As before, there will always be a 40-pointer and a 200-pointer on the board.
- CATCH-UP QUESTION: After six go-rounds in Round Two, a final question
will be asked for 100 points. Be careful! This is the only part of
the game in which a wrong answer or no answer is penalized. For this
reason, this question will only be played if the difference between
first and second place is 200 points or fewer (if the difference is 210
or more, the game is over, as it would be mathematically impossible
for anyone to catch up or fall behind). This question will involve a
PM of your answers...that's right, answers. This question will always
be a two-parter or a three-parter. Contestants must give all parts
to be considered correct.
- The player leading when the second round ends is the champion and
goes on to the Bonus Round. In addition, his or her score is converted
to dollars, which the champ keeps, win or lose.
BONUS ROUND: FANDANGO GRAND SLAM
- Since "Meet the Stars" would be almost impossible to do in a forum
setting (I've thought of ways to make that work, but it's harder than
you'd think), I've devised a new end game that uses a similar mechanic.
- The champion faces the same 8 categories he or she saw earlier. The
champ starts by choosing 3 of the 8 categories to determine his or her
preliminary questions and prizes. The order selected is the order in
which I will ask the questions.
- Each category conceals a prize between $500 and $2,000. To claim the
prize, the contestant must answer a question correctly in that category.
At this point, all questions have two options, one of which is correct.
- If the contestant manages all of the first 3 questions, he or she will
go for one of 8 bonus prizes, including cars, vacations, a boat, and a
cash pot starting at $15,000 (increasing by $1,000 each show until won).
The contestant will select one of the 5 remaining categories to determine
which bonus prize he or she plays for. If the contestant has won a bonus
prize before, it is replaced by another chance to win the cash pot.
The contestant must answer one final question with no choices to claim
the bonus prize.
- If the contestant provides an incorrect answer at any point, he or she
loses everything won in the Bonus Round to that point. For this reason,
the contestant can stop and claim any prizes won after any correct answer.
After the third question, I will tempt the champ with a cash offer to not
go for the fourth question, keeping the prizes won, of course. This cash
offer will increase for every game the player is the champion.
- If the contestant is wrong on the first question, he or she will play
what would've been the second question for the first prize revealed earlier.
Otherwise, the contestant will win $500 for each question answered.
- Four right answers awards the contestant the bonus prize and the three
prizes earned beforehand. Win or lose, the champion returns on the next
show.
GENERAL RULES
- 48 hour time limit, unless notified of any leaves of absence ahead of time.
- If a question asks you to provide lyrics or a title, you must provide them
exactly as they were performed (EX.: It's "Blowin' in the Wind," not "Blowing
in the Wind.")
- If a question asks for a person's name, you must generally provide
the first name and last name, unless otherwise asked. Spelling won't
count unless I explicitly say so, so long as you don't change the
pronunciation.
- When PM'ing me a buzz code, I will not recognize any answers you might
provide (what if your answer is the same as someone else's and that's wrong?).
However, you may indicate which category you want to take on your bonus
question by saying so in your answer (for instance, by saying "If right, I'll take...").
- When you select a category, I will explain what it's about the first time it
is revealed.
- Bonus prizes will change every 5 shows. A contestant who wins 5 shows
automatically claims a bonus prize by choosing something he or she had not already
won. Then, the contestant plays 3 questions for $1,000 apiece for his or her favorite
charity, following the same rules as the Fandango Grand Slam, except nothing
is lost with a wrong answer. In any event, contestants retire after 5 shows.
- As usual, I do ask that losing contestants sit out two shows before
trying again.
Hopefully, this game will work out well. I need three contestants to test their musical mettle and do the Fandango!
The Nashville Network's first original game show is back, with a new
style, new prizes, and the same old Edgar. It's the game of musical
trivia: "Fandango." The format of this game will mostly follow that
of the second half of the series (from 1986-1989), with a few twists.
Most notably, the questions will NOT be exclusively about country music.
Any genre of music can be covered (including questions about general
music knowledge), but any questions about songs and artists will be
from the rock and roll era (the 1950s to the present).
STARTING THE GAME
- 3 players compete the entire length of the front game. The returning
champ, if there is one, takes the blue (far right) podium.
- The focal point of the show is Edgar, the Talking Jukebox, who has
8 touchscreens, each displaying a category. These categories will be
used for the entire game, including the Bonus Round (more on that later).
The 8 categories are introduced, then the game begins...after the
obligatory exchange with Edgar, of course.
- There are two rounds of front game play.
ROUND ONE
- Starts off with a 10-point toss-up. Players will submit a buzz code
1-100 after the question is asked. Since there are no penalties on
toss-ups, players should submit a buzz code every time and guess if
called on, even if they have no idea.
- The player who correctly answers the toss-up gets to choose one of
the categories from Edgar. Some categories are straightforward, while
others rely on wordplay or other hidden clues. However, as original
host Bill Anderson said, "they can be tricky, but there are no trick
questions."
- Once a category is selected, the point value is revealed. Bonus
questions are worth anywhere from 20 to 100 points, in 10 point
increments. Of course, the higher the point value, the harder the
question. There will always be one 20-pointer and one 100-pointer.
- When a bonus question is asked, the player who requested it gets
the first attempt at it. If wrong, the remaining player who is behind
gets a shot at the question. If that player is wrong, the last player
left gets a crack. As with the toss-ups, there are no penalties here,
so you might as well guess! In the event that there's a tie between the
remaining players, the missed question becomes a toss-up, as before.
- This cycle repeats itself five more times (in other words, six toss-
ups and, hopefully, six bonus questions will be played per round).
- Before the fourth toss-up, Edgar will interrupt the game and offer
a bonus prize, worth between $250-$750, to the person who correctly
answers that question. The player keeps the prize, win or lose.
- HALFTIME QUESTION: After the sixth go-round, players will have a
chance to gain 50 points on a single question open to all three players.
You will PM me your answers. The question will always be either true-
or-false or multiple choice. Again, no penalty if you're wrong, so
you might as well try it.
ROUND TWO
- Same as Round One, except all point values double. 20 points per
toss-up, and bonus questions are worth anywhere from 40 to 200 points,
in 20 point increments. As before, there will always be a 40-pointer and a 200-pointer on the board.
- CATCH-UP QUESTION: After six go-rounds in Round Two, a final question
will be asked for 100 points. Be careful! This is the only part of
the game in which a wrong answer or no answer is penalized. For this
reason, this question will only be played if the difference between
first and second place is 200 points or fewer (if the difference is 210
or more, the game is over, as it would be mathematically impossible
for anyone to catch up or fall behind). This question will involve a
PM of your answers...that's right, answers. This question will always
be a two-parter or a three-parter. Contestants must give all parts
to be considered correct.
- The player leading when the second round ends is the champion and
goes on to the Bonus Round. In addition, his or her score is converted
to dollars, which the champ keeps, win or lose.
BONUS ROUND: FANDANGO GRAND SLAM
- Since "Meet the Stars" would be almost impossible to do in a forum
setting (I've thought of ways to make that work, but it's harder than
you'd think), I've devised a new end game that uses a similar mechanic.
- The champion faces the same 8 categories he or she saw earlier. The
champ starts by choosing 3 of the 8 categories to determine his or her
preliminary questions and prizes. The order selected is the order in
which I will ask the questions.
- Each category conceals a prize between $500 and $2,000. To claim the
prize, the contestant must answer a question correctly in that category.
At this point, all questions have two options, one of which is correct.
- If the contestant manages all of the first 3 questions, he or she will
go for one of 8 bonus prizes, including cars, vacations, a boat, and a
cash pot starting at $15,000 (increasing by $1,000 each show until won).
The contestant will select one of the 5 remaining categories to determine
which bonus prize he or she plays for. If the contestant has won a bonus
prize before, it is replaced by another chance to win the cash pot.
The contestant must answer one final question with no choices to claim
the bonus prize.
- If the contestant provides an incorrect answer at any point, he or she
loses everything won in the Bonus Round to that point. For this reason,
the contestant can stop and claim any prizes won after any correct answer.
After the third question, I will tempt the champ with a cash offer to not
go for the fourth question, keeping the prizes won, of course. This cash
offer will increase for every game the player is the champion.
- If the contestant is wrong on the first question, he or she will play
what would've been the second question for the first prize revealed earlier.
Otherwise, the contestant will win $500 for each question answered.
- Four right answers awards the contestant the bonus prize and the three
prizes earned beforehand. Win or lose, the champion returns on the next
show.
GENERAL RULES
- 48 hour time limit, unless notified of any leaves of absence ahead of time.
- If a question asks you to provide lyrics or a title, you must provide them
exactly as they were performed (EX.: It's "Blowin' in the Wind," not "Blowing
in the Wind.")
- If a question asks for a person's name, you must generally provide
the first name and last name, unless otherwise asked. Spelling won't
count unless I explicitly say so, so long as you don't change the
pronunciation.
- When PM'ing me a buzz code, I will not recognize any answers you might
provide (what if your answer is the same as someone else's and that's wrong?).
However, you may indicate which category you want to take on your bonus
question by saying so in your answer (for instance, by saying "If right, I'll take...").
- When you select a category, I will explain what it's about the first time it
is revealed.
- Bonus prizes will change every 5 shows. A contestant who wins 5 shows
automatically claims a bonus prize by choosing something he or she had not already
won. Then, the contestant plays 3 questions for $1,000 apiece for his or her favorite
charity, following the same rules as the Fandango Grand Slam, except nothing
is lost with a wrong answer. In any event, contestants retire after 5 shows.
- As usual, I do ask that losing contestants sit out two shows before
trying again.
Hopefully, this game will work out well. I need three contestants to test their musical mettle and do the Fandango!