Post by quardfarshore on Jul 17, 2015 14:51:18 GMT -5
Based off an old Barry & Enright pilot, with some twists of my own, Hammondmedia Productions is proud to present Double Cross. A contestant call will be issued on July 20th. The rules for the game are as follows. Comments, questions, and suggestions are welcome.
Double Cross
Players: Two (One usually a defending champion)
Object: To be the player with the most money after three rounds of play.
Gameplay:
Each player gets 5 spins of the "Gizmo" in each round, to try an earn as much money as possible in each round.
The gizmo top two windows have dollar ammounts from $25 to $250 in $25 increments and a cross. The bottom window will
display one of six categories.
To simulate each spin, the player will chose three numbers. To simulate the upper windows a number from 1 to 11, and
a player may use the same number for both windows. And a number from 1 to 6 for the category.
The challenger has control of the questions first in Round 1, and thus will take the first spin. Once the results of the
spin are revealed, the player in control has a choice to make. Answer a single question in that category for the value of
the spin or if they don't like the category or think their opponent does not have any idea about that category, the player
in control may "cross" their opponent to answer the question in that category for double the value of the spin.
In the below example:
The player in control may either answer a question in U.S. History for $650 or may "cross" their opponent to answer the question for $1,300.
At this point the opponent can either answer the question for double the value of the spin, or "double cross" the original
spinner to answer the question for four times the value of the original spin. If the original spinner is "double crossed", the
original spinner MUST answer the question.
Note: Control of the questions and the value of the spin is at stake if a player is crossed or double crossed.
Also note that the question will not be revealed until it is determined who must answer the question.
A correct answer will add the value of the spin to a player's score. If the player is wrong, the value of the question
is deducted from their score, or the value of the spin and control of the questions is awarded to the opponent if a cross
or double cross is in effect.
If a spin results in one of the money windows stopping on a cross, the player in control will lose 1/2 of their current
score if only one cross appears, rounded off to the nearest $25 in Round 1, $50 in Round 2, or $100 in Round 3.
A player will lose everything they have won up to that point if crosses appear in BOTH money windows.
Once the outcome of the question is decided, the player in control may either use their next spin, or pass control to their
opponent and make them spin. A player CAN NOT control the questions if they have no more spins to use.
The round ends when both players have used all five of their spins.
The Double Bonus Prize: If a player spins the same dollar amount in both money windows, that player wins a bonus prize,
as well as an insurance marker that will prevent the cross from taking any of their money should they spin it.
Round 2 is played exactly like Round 1 with the dollar values doubled and the champion having control of the questions
first.
In Round 3 the dollar values in the windows are doubled again, the player that is trailing has control of the questions
first. Round 3 is played differently from Round 1 and 2.
Round 3: The Fast Forward Round
Unlike Round 1 and 2, players may now answer up to 5 questions per spin instead of 1, and may stop answering questions at
any time. A wrong answer in this round will not cost a player any money out of their score, but will cost the player all
the money they had won during that spin. Crossing and Double Crossing is still in effect, and the crosses are still in
the money windows.
The game is over when both players have used their 5 spins, or it becomes mathematically impossible for the player trailing
to catch up to the leader.
The player with the highest score after all spins are exhausted or the player that puts the game out of reach, wins and will play Triple Cross for $25,000.
Triple Cross:
The Gizmo now has dollar amounts in each window ranging from $100 to $1000 as well as the cross. The player spins as
normal. Provided the cross does not appear in any window, a question will be asked to the player. A correct answer
will add the value of the spin to the player's bank and is given the chance to end the game with any money accumulated
up to that point. An incorrect answer will result in the spin's value not added to the bank, the player is not allowed
to end the game, and is given a "red cross". Three red crosses and the game is over, and the player loses everything they
have won up to that point in Triple Cross.
If the cross appears in any window, that window will be "crossed out", is out of play for the remainder of Triple Cross,
the player is not allowed to end the game, and must spin again. If all 3 windows are "crossed out", the game is also over.
If the player can give 7 correct answers before getting 3 red crosses and with at least 1 window still intact on the gizmo,
the player wins $25,000.
If a player spins three of the same dollar amounts in each window, the player will win the Triple Play Jackpot, which is
a progressive cash jackpot that starts at $50,000 and the value of the player's bank in Triple Cross is added to
it at the end of the bonus round if it is not claimed.
Champions can stay on Double Cross for up to 3 games.
Double Cross
Players: Two (One usually a defending champion)
Object: To be the player with the most money after three rounds of play.
Gameplay:
Each player gets 5 spins of the "Gizmo" in each round, to try an earn as much money as possible in each round.
The gizmo top two windows have dollar ammounts from $25 to $250 in $25 increments and a cross. The bottom window will
display one of six categories.
To simulate each spin, the player will chose three numbers. To simulate the upper windows a number from 1 to 11, and
a player may use the same number for both windows. And a number from 1 to 6 for the category.
The challenger has control of the questions first in Round 1, and thus will take the first spin. Once the results of the
spin are revealed, the player in control has a choice to make. Answer a single question in that category for the value of
the spin or if they don't like the category or think their opponent does not have any idea about that category, the player
in control may "cross" their opponent to answer the question in that category for double the value of the spin.
In the below example:
The player in control may either answer a question in U.S. History for $650 or may "cross" their opponent to answer the question for $1,300.
At this point the opponent can either answer the question for double the value of the spin, or "double cross" the original
spinner to answer the question for four times the value of the original spin. If the original spinner is "double crossed", the
original spinner MUST answer the question.
Note: Control of the questions and the value of the spin is at stake if a player is crossed or double crossed.
Also note that the question will not be revealed until it is determined who must answer the question.
A correct answer will add the value of the spin to a player's score. If the player is wrong, the value of the question
is deducted from their score, or the value of the spin and control of the questions is awarded to the opponent if a cross
or double cross is in effect.
If a spin results in one of the money windows stopping on a cross, the player in control will lose 1/2 of their current
score if only one cross appears, rounded off to the nearest $25 in Round 1, $50 in Round 2, or $100 in Round 3.
A player will lose everything they have won up to that point if crosses appear in BOTH money windows.
Once the outcome of the question is decided, the player in control may either use their next spin, or pass control to their
opponent and make them spin. A player CAN NOT control the questions if they have no more spins to use.
The round ends when both players have used all five of their spins.
The Double Bonus Prize: If a player spins the same dollar amount in both money windows, that player wins a bonus prize,
as well as an insurance marker that will prevent the cross from taking any of their money should they spin it.
Round 2 is played exactly like Round 1 with the dollar values doubled and the champion having control of the questions
first.
In Round 3 the dollar values in the windows are doubled again, the player that is trailing has control of the questions
first. Round 3 is played differently from Round 1 and 2.
Round 3: The Fast Forward Round
Unlike Round 1 and 2, players may now answer up to 5 questions per spin instead of 1, and may stop answering questions at
any time. A wrong answer in this round will not cost a player any money out of their score, but will cost the player all
the money they had won during that spin. Crossing and Double Crossing is still in effect, and the crosses are still in
the money windows.
The game is over when both players have used their 5 spins, or it becomes mathematically impossible for the player trailing
to catch up to the leader.
The player with the highest score after all spins are exhausted or the player that puts the game out of reach, wins and will play Triple Cross for $25,000.
Triple Cross:
The Gizmo now has dollar amounts in each window ranging from $100 to $1000 as well as the cross. The player spins as
normal. Provided the cross does not appear in any window, a question will be asked to the player. A correct answer
will add the value of the spin to the player's bank and is given the chance to end the game with any money accumulated
up to that point. An incorrect answer will result in the spin's value not added to the bank, the player is not allowed
to end the game, and is given a "red cross". Three red crosses and the game is over, and the player loses everything they
have won up to that point in Triple Cross.
If the cross appears in any window, that window will be "crossed out", is out of play for the remainder of Triple Cross,
the player is not allowed to end the game, and must spin again. If all 3 windows are "crossed out", the game is also over.
If the player can give 7 correct answers before getting 3 red crosses and with at least 1 window still intact on the gizmo,
the player wins $25,000.
If a player spins three of the same dollar amounts in each window, the player will win the Triple Play Jackpot, which is
a progressive cash jackpot that starts at $50,000 and the value of the player's bank in Triple Cross is added to
it at the end of the bonus round if it is not claimed.
Champions can stay on Double Cross for up to 3 games.