Post by billmcdee on Jun 17, 2015 12:40:46 GMT -5
OBJECT:
The object of the game is to get closer to 21 than your opponent without going over.
If you go over 21, you lose.
If you are the first to score exactly 21, you instantly win the game plus the Any 21 Jackpot.
If you get to 21 with only two cards, you win the game and double the Any 21 Jackpot.
The Any 21 Jackpot starts at $1,000. For each full game not won, it grows by $250.
BUILDING YOUR HAND:
In order to get to 21, or as close as possible without going over, you must earn cards.
The match is played using a standard deck of 52 playing cards.
Aces can be worth either 1 or 11. Face Cards (Jacks, Queens, Kings) are worth 10.
All other cards are face value.
At the start of each episode, a new deck of 52 freshly shuffled cards will be sealed and given to the dealer.
Once the dealer breaks the seal, one of the contestants (usually the challenger) will cut them.
The host will instruct the contestant to select a number higher than 0 but lower than 52.
This will represent how deeply into the deck the cards are to be cut.
At the beginning of each of the first two games of the match, ONLY the first card will be revealed.
A question will then be asked.
To earn control of the card and $100, you must come up with a higher roll of the dice than your opponent.
If there is a tie with the dice, they are re-rolled and any tie rolls are edited for broadcast.
To simulate the dice rolls, I use a handheld electronic Yahtzee game.
The first 2 dice on the game are for the player on the left, the last 2 dice for the player on the right.
If you come up with a correct answer, you earn $100, yours to keep no matter what, plus control of the card.
If your give an incorrect answer, $100 and control of the card will then automatcially go to your opponent.
If you run out of time before answering, $100 and control of the card will then automatcially go to your opponent.
The deadline to reply with an answer to a question is 48 hours, unless otherwise stipulated by the host.
The only time $100 is NOT scored for a toss-up question by your opponent is if he/she has already frozen.
Except for the first card at the start of Game 1 and Game 2 of the match, all cards will remain face down
until the contestant in control of that card decides whether to keep it or give it away.
FREEZING:
Once you receive a card that places your score higher than 11, and if that card either puts you in the lead
or keeps you in the lead, you will be offered the option to freeze at that point, in order to protect yourself
from going over 21.
If you receive a card that ties you with your opponent, you are NOT allowed to freeze.
If you decide not to freeze and continue playing the game, you will not be given the option to freeze again
unless or until you receive another card, and that card places you in the lead, or keeps you in the lead.
Once a player freezes on a number, they own that number for the remainder of the game.
The other player must get a score higher than the frozen player's score, without going over 21, to win the game.
If your opponent has frozen and you get a question wrong, you lose the game.
If your opponent has frozen and you miss a deadline, you lose the game.
If your opponent has frozen and you get a card that puts you over 21, you lose the game.
MATCH PLAY:
The first player to win two games wins the match, a very nice prize, and earns a trip to the Gambit Board
where they could win thousands of dollars. Additionally, they will play for a new automobile and possibly
even more cash.
The first two games of the match are regular games.
If each player wins one regular game, a third game or rubber game will be required to break the tie.
The tie-breaker uses no questions, and is simply one card dealt to each player.
The player who receives the higher card wins the game and match.
Both contestants will be paid $100 multiplied by their score.
For the purposes of the tie-breaker, an Ace is worth 11, or $1,100.
Tens and face cards are all worth 10.
If both players receive the same value card, the program is edited and new cards dealt.
The winner of game 2 (the one forcing the tie-breaker) will be given the option to keep the first or second card.
The declined card will be dealt to the other player.
The winner of the first two games will be paid $50 multiplied by their winning score.
In the event the winning score is less than 10, a house minimum of $500 is earned.
If the runner-up has not gone over 21, he/she will be paid $25 multiplied by their frozen score.
PRIZES:
The winner of the first game will win an additional prize. This prize is valued between $500 and $975.
The winner of the second game will win an additional prize. This prize is valued between $1,000 and $2,000.
The winner of the match wins a bonus prize. This prize is valued between $3,000 and $7,500.
POWER MARKERS:
The winners of game 1 and game 2 of the match will receive a Power Marker.
Power Markers may ONLY be used if you receive a card that would put you over 21.
If you receive a card that puts you over, the card is removed from play, and the Power Marker taken back.
The very next card on the top of the deck is then dealt to the player.
Power Markers can be used during match play (except the tie-breaking game), during the
"Beat the Dealer" mini bonus game, or when playing at the Gambit Board.
One more Power Markers could be picked up from the Gambit Board.
If a contestant loses the match and still has a Power Marker, he will receive $1,000 as a consolation prize.
"BEAT THE DEALER"
The winner of game 1 of the match gets to play a mini-bonus game called "Beat the Dealer".
It is one hand of standard Blackjack.
***NEW RULE***
A NEW deck of 52 playing cards will be presented to the contestant to cut.
This deck will ONLY be used for this special mini-bonus game.
The Beat The Dealer Jackpot starts out at $2,500. For each night it is not won, it grows by $500.
The dealer will deal 2 cards up for the contestant.
If those 2 cards total 21, the contestant instantly wins the Beat the Dealer Jackpot.
The Any 21 Jackpot is not in play during this mini bonus game.
If the first 2 cards total 11 or less, another card will be dealt immediately.
Cards will continue to be dealt to the contestant until his/her total is 12 or more.
Once their score is 12 or more, they will be given the option to freeze or continue.
If they receive a card that puts them over 21, they will have to turn in their Power Marker earned from Game 1.
Once the Power Marker is turned in, another card is dealt immediately.
If at any time the contestant goes over 21, they lose, and the game ends immediately.
Once the contestant has frozen, the dealer will begin to deal cards for her hand.
The dealer MUST continue drawing cards if her total is 16 or less.
Once her total is 17 or more, the dealer may not take any more cards.
If the dealer's hand exceeds 21, the player wins.
If the dealer's hand exceeds the player's hand, the player loses.
If the dealer's hand is less than the player's hand, the player wins.
If the game ends in a tie, the contestant will receive $1,000, but the jackpot will still grow by $500.
***NEW RULE***
Prior to the start of Game 2 of the regular match, the remaining cards in the deck will be reshuffled
and resealed. The challenger will be asked to then cut the remaining cards in the deck.
GAMBIT BOARD
On the Gambit Board:
$5,000
$4,000
$3,500
$3,000
$2,500
$2,000
$1,750
$1,500
$1,250
$1,000
(2) HALF CHECKS
Two halves of a $25,000 check are hidden behind two of the 21 Gambit Board numbers.
To "win" a half a check, the player must beat the house.
If they do that, then that half a check is carried over to the next Gambit Board playing.
If both halves are uncovered, either during one trip or a combination of trips to the Gambit Board,
and the player beats the house, they will win $25,000 plus the Gambit Board Jackpot.
If a half check is uncovered, the player is then dealt a card.
(1) DOUBLE YOUR MONEY
If this is selected, the money in the Gambit Board Jackpot is immediately doubled,
and the player dealt his/her next card.
(1) POWER MARKER + $5,000
If this is selected, the player is presented with a Power Marker immediately and $5,000 is added
to the Gambit Board Jackpot.
(1) HOT CARD
When this is uncovered, $1,000 is added to the Gambit Board Jackpot, and the Hot Card is revealed.
If any card in the player's hand matches the Hot Card, another $9,000 is added to the
Gambit Board Jackpot.
(1) $500 TIMES
When this is selected, the next card dealt to the player will be multipled by $500. Therefore a 2 would add $1,000 to the
Gambit Board Jackpot. A 7 would add $3,500. Tens and Face Cards would add $5,000. Aces add $5,500.
(1) TAKE TWO
By selecting this card off the Gambit Board, two more numbers are immediately selected by the contestant.
(4) RANDOM CASH
Two of the numbers will contain a random cash amount ranging from $1,000 to $2,500 in $50 increments.
Random.org will be used to determine the amount.
Two of the numbers will contain a random cash amount ranging from $2,500 to $5,000 in $50 increments.
Random.org will be used to determine the amount.
A new deck of 52 previously shuffled playing cards is sealed and presented to the dealer.
The dealer breaks the seal and the day's champion is asked to cut the cards.
The host will instruct the champion to select a number higher than 0 but lower than 52.
The contestant will select one of 21 numbers from the Gambit Board.
Most numbers will add cash to a growing Gambit Board Jackpot.
For a first night winner, the Jackpot starts at $5,000 and grows.
For each subsequent night, it will grow by $2,500 if the player won the Gambit Board Jackpot the previous night.
Otherwise the starting amount of the Gambit Board Jackpot remains the same as it was the previous night.
After a number is selected, a card is dealt to the player to begin to form their BlackJack hand.
The very next card is dealt to the House.
The player will continue to select numbers from the Gambit Board, thus growing the jackpot.
After every turn at the Gambit Board, another card is dealt to the contestant.
Once they receive a score of 12 or higher, they will be given the option to freeze.
If they continue playing, they will be given the option to freeze after receiving another card.
If they player goes over 21, they win nothing.
Once the player freezes on a hand totalling 12 to 20, the House must then be dealt additional cards.
The House must stand on all hands that total 17 or higher, and must continue drawing on all hands totalling 16 or less.
If the House goes over 21, the player wins all the money in the Gambit Board Jackpot.
If the player's hand is higher than the House's hand after the House can no longer draw, the player wins the Jackpot.
If the player and house tie, the player still wins a house minimum of $5,000.
If during the course of the game, the contestant fears the House will beat them, the host will give the player the option to
surrender his/her hand for a dollar amount that is less than the Gambit Board Jackpot.
If a player gets exactly 21, they automatically win the Gambit Board Jackpot, plus the Any 21 Jackpot.
For the Gambit Board, the Any 21 Jackpot starts at $10,000 and grows by $500 per show until won.
If a player gets exactly 21 with just 2 cards, they win double the Any 21 Jackpot.
Any 21 also adds a car symbol to the car end game.
CAR END GAME
Six boxes that spell out "GAMBIT" are shown.
The number of match wins will determine how many car symbols are hidden on the board.
One additional car symbol is added if the player gets a 21 at the Gambit Board.
If the player uncovers the car, they can leave the show with the car or come back to play again.
Night 1 - 1 car symbol. If found, the car is won. Player can return it to come back to play another match.
Night 2 - 2 car symbols. If found, the car plus $25,000 in cash is won. Player can return it to come back again.
Night 3 - 3 car symbols. If found, the car plus $50,000 in cash is won. Player can return it to come back again.
Night 4 - 4 car symbols. If found, the car plus $100,000 in cash is won. Player can return it to come back again.
Night 5 - 5 car symbols. If found, the player wins the car and $250,000 in cash and retires.
If on night 5 the player gets a 21 at the Gambit Board, the car and $250,000 is theirs automatically.
MILLION DOLLAR ULTIMATE PRIZE
To win $1,000,000, the player must do ALL of the following.
1. Before the start of the Gambit Board bonus game, the player will be asked to predict a card, any card of their choosing.
2. If that card is part of their hand, and they get 21, they can then possibly win $1,000,000 plus the car.
3. If the first 2 criteria are met, one of the car symbols at the car game will be replaced with a $1,000,000 card.
4. If the $1,000,000 card is selected, the player wins the $1,000,000 plus the car, plus any prior cash & prizes and retires.
The object of the game is to get closer to 21 than your opponent without going over.
If you go over 21, you lose.
If you are the first to score exactly 21, you instantly win the game plus the Any 21 Jackpot.
If you get to 21 with only two cards, you win the game and double the Any 21 Jackpot.
The Any 21 Jackpot starts at $1,000. For each full game not won, it grows by $250.
BUILDING YOUR HAND:
In order to get to 21, or as close as possible without going over, you must earn cards.
The match is played using a standard deck of 52 playing cards.
Aces can be worth either 1 or 11. Face Cards (Jacks, Queens, Kings) are worth 10.
All other cards are face value.
At the start of each episode, a new deck of 52 freshly shuffled cards will be sealed and given to the dealer.
Once the dealer breaks the seal, one of the contestants (usually the challenger) will cut them.
The host will instruct the contestant to select a number higher than 0 but lower than 52.
This will represent how deeply into the deck the cards are to be cut.
At the beginning of each of the first two games of the match, ONLY the first card will be revealed.
A question will then be asked.
To earn control of the card and $100, you must come up with a higher roll of the dice than your opponent.
If there is a tie with the dice, they are re-rolled and any tie rolls are edited for broadcast.
To simulate the dice rolls, I use a handheld electronic Yahtzee game.
The first 2 dice on the game are for the player on the left, the last 2 dice for the player on the right.
If you come up with a correct answer, you earn $100, yours to keep no matter what, plus control of the card.
If your give an incorrect answer, $100 and control of the card will then automatcially go to your opponent.
If you run out of time before answering, $100 and control of the card will then automatcially go to your opponent.
The deadline to reply with an answer to a question is 48 hours, unless otherwise stipulated by the host.
The only time $100 is NOT scored for a toss-up question by your opponent is if he/she has already frozen.
Except for the first card at the start of Game 1 and Game 2 of the match, all cards will remain face down
until the contestant in control of that card decides whether to keep it or give it away.
FREEZING:
Once you receive a card that places your score higher than 11, and if that card either puts you in the lead
or keeps you in the lead, you will be offered the option to freeze at that point, in order to protect yourself
from going over 21.
If you receive a card that ties you with your opponent, you are NOT allowed to freeze.
If you decide not to freeze and continue playing the game, you will not be given the option to freeze again
unless or until you receive another card, and that card places you in the lead, or keeps you in the lead.
Once a player freezes on a number, they own that number for the remainder of the game.
The other player must get a score higher than the frozen player's score, without going over 21, to win the game.
If your opponent has frozen and you get a question wrong, you lose the game.
If your opponent has frozen and you miss a deadline, you lose the game.
If your opponent has frozen and you get a card that puts you over 21, you lose the game.
MATCH PLAY:
The first player to win two games wins the match, a very nice prize, and earns a trip to the Gambit Board
where they could win thousands of dollars. Additionally, they will play for a new automobile and possibly
even more cash.
The first two games of the match are regular games.
If each player wins one regular game, a third game or rubber game will be required to break the tie.
The tie-breaker uses no questions, and is simply one card dealt to each player.
The player who receives the higher card wins the game and match.
Both contestants will be paid $100 multiplied by their score.
For the purposes of the tie-breaker, an Ace is worth 11, or $1,100.
Tens and face cards are all worth 10.
If both players receive the same value card, the program is edited and new cards dealt.
The winner of game 2 (the one forcing the tie-breaker) will be given the option to keep the first or second card.
The declined card will be dealt to the other player.
The winner of the first two games will be paid $50 multiplied by their winning score.
In the event the winning score is less than 10, a house minimum of $500 is earned.
If the runner-up has not gone over 21, he/she will be paid $25 multiplied by their frozen score.
PRIZES:
The winner of the first game will win an additional prize. This prize is valued between $500 and $975.
The winner of the second game will win an additional prize. This prize is valued between $1,000 and $2,000.
The winner of the match wins a bonus prize. This prize is valued between $3,000 and $7,500.
POWER MARKERS:
The winners of game 1 and game 2 of the match will receive a Power Marker.
Power Markers may ONLY be used if you receive a card that would put you over 21.
If you receive a card that puts you over, the card is removed from play, and the Power Marker taken back.
The very next card on the top of the deck is then dealt to the player.
Power Markers can be used during match play (except the tie-breaking game), during the
"Beat the Dealer" mini bonus game, or when playing at the Gambit Board.
One more Power Markers could be picked up from the Gambit Board.
If a contestant loses the match and still has a Power Marker, he will receive $1,000 as a consolation prize.
"BEAT THE DEALER"
The winner of game 1 of the match gets to play a mini-bonus game called "Beat the Dealer".
It is one hand of standard Blackjack.
***NEW RULE***
A NEW deck of 52 playing cards will be presented to the contestant to cut.
This deck will ONLY be used for this special mini-bonus game.
The Beat The Dealer Jackpot starts out at $2,500. For each night it is not won, it grows by $500.
The dealer will deal 2 cards up for the contestant.
If those 2 cards total 21, the contestant instantly wins the Beat the Dealer Jackpot.
The Any 21 Jackpot is not in play during this mini bonus game.
If the first 2 cards total 11 or less, another card will be dealt immediately.
Cards will continue to be dealt to the contestant until his/her total is 12 or more.
Once their score is 12 or more, they will be given the option to freeze or continue.
If they receive a card that puts them over 21, they will have to turn in their Power Marker earned from Game 1.
Once the Power Marker is turned in, another card is dealt immediately.
If at any time the contestant goes over 21, they lose, and the game ends immediately.
Once the contestant has frozen, the dealer will begin to deal cards for her hand.
The dealer MUST continue drawing cards if her total is 16 or less.
Once her total is 17 or more, the dealer may not take any more cards.
If the dealer's hand exceeds 21, the player wins.
If the dealer's hand exceeds the player's hand, the player loses.
If the dealer's hand is less than the player's hand, the player wins.
If the game ends in a tie, the contestant will receive $1,000, but the jackpot will still grow by $500.
***NEW RULE***
Prior to the start of Game 2 of the regular match, the remaining cards in the deck will be reshuffled
and resealed. The challenger will be asked to then cut the remaining cards in the deck.
GAMBIT BOARD
On the Gambit Board:
$5,000
$4,000
$3,500
$3,000
$2,500
$2,000
$1,750
$1,500
$1,250
$1,000
(2) HALF CHECKS
Two halves of a $25,000 check are hidden behind two of the 21 Gambit Board numbers.
To "win" a half a check, the player must beat the house.
If they do that, then that half a check is carried over to the next Gambit Board playing.
If both halves are uncovered, either during one trip or a combination of trips to the Gambit Board,
and the player beats the house, they will win $25,000 plus the Gambit Board Jackpot.
If a half check is uncovered, the player is then dealt a card.
(1) DOUBLE YOUR MONEY
If this is selected, the money in the Gambit Board Jackpot is immediately doubled,
and the player dealt his/her next card.
(1) POWER MARKER + $5,000
If this is selected, the player is presented with a Power Marker immediately and $5,000 is added
to the Gambit Board Jackpot.
(1) HOT CARD
When this is uncovered, $1,000 is added to the Gambit Board Jackpot, and the Hot Card is revealed.
If any card in the player's hand matches the Hot Card, another $9,000 is added to the
Gambit Board Jackpot.
(1) $500 TIMES
When this is selected, the next card dealt to the player will be multipled by $500. Therefore a 2 would add $1,000 to the
Gambit Board Jackpot. A 7 would add $3,500. Tens and Face Cards would add $5,000. Aces add $5,500.
(1) TAKE TWO
By selecting this card off the Gambit Board, two more numbers are immediately selected by the contestant.
(4) RANDOM CASH
Two of the numbers will contain a random cash amount ranging from $1,000 to $2,500 in $50 increments.
Random.org will be used to determine the amount.
Two of the numbers will contain a random cash amount ranging from $2,500 to $5,000 in $50 increments.
Random.org will be used to determine the amount.
A new deck of 52 previously shuffled playing cards is sealed and presented to the dealer.
The dealer breaks the seal and the day's champion is asked to cut the cards.
The host will instruct the champion to select a number higher than 0 but lower than 52.
The contestant will select one of 21 numbers from the Gambit Board.
Most numbers will add cash to a growing Gambit Board Jackpot.
For a first night winner, the Jackpot starts at $5,000 and grows.
For each subsequent night, it will grow by $2,500 if the player won the Gambit Board Jackpot the previous night.
Otherwise the starting amount of the Gambit Board Jackpot remains the same as it was the previous night.
After a number is selected, a card is dealt to the player to begin to form their BlackJack hand.
The very next card is dealt to the House.
The player will continue to select numbers from the Gambit Board, thus growing the jackpot.
After every turn at the Gambit Board, another card is dealt to the contestant.
Once they receive a score of 12 or higher, they will be given the option to freeze.
If they continue playing, they will be given the option to freeze after receiving another card.
If they player goes over 21, they win nothing.
Once the player freezes on a hand totalling 12 to 20, the House must then be dealt additional cards.
The House must stand on all hands that total 17 or higher, and must continue drawing on all hands totalling 16 or less.
If the House goes over 21, the player wins all the money in the Gambit Board Jackpot.
If the player's hand is higher than the House's hand after the House can no longer draw, the player wins the Jackpot.
If the player and house tie, the player still wins a house minimum of $5,000.
If during the course of the game, the contestant fears the House will beat them, the host will give the player the option to
surrender his/her hand for a dollar amount that is less than the Gambit Board Jackpot.
If a player gets exactly 21, they automatically win the Gambit Board Jackpot, plus the Any 21 Jackpot.
For the Gambit Board, the Any 21 Jackpot starts at $10,000 and grows by $500 per show until won.
If a player gets exactly 21 with just 2 cards, they win double the Any 21 Jackpot.
Any 21 also adds a car symbol to the car end game.
CAR END GAME
Six boxes that spell out "GAMBIT" are shown.
The number of match wins will determine how many car symbols are hidden on the board.
One additional car symbol is added if the player gets a 21 at the Gambit Board.
If the player uncovers the car, they can leave the show with the car or come back to play again.
Night 1 - 1 car symbol. If found, the car is won. Player can return it to come back to play another match.
Night 2 - 2 car symbols. If found, the car plus $25,000 in cash is won. Player can return it to come back again.
Night 3 - 3 car symbols. If found, the car plus $50,000 in cash is won. Player can return it to come back again.
Night 4 - 4 car symbols. If found, the car plus $100,000 in cash is won. Player can return it to come back again.
Night 5 - 5 car symbols. If found, the player wins the car and $250,000 in cash and retires.
If on night 5 the player gets a 21 at the Gambit Board, the car and $250,000 is theirs automatically.
MILLION DOLLAR ULTIMATE PRIZE
To win $1,000,000, the player must do ALL of the following.
1. Before the start of the Gambit Board bonus game, the player will be asked to predict a card, any card of their choosing.
2. If that card is part of their hand, and they get 21, they can then possibly win $1,000,000 plus the car.
3. If the first 2 criteria are met, one of the car symbols at the car game will be replaced with a $1,000,000 card.
4. If the $1,000,000 card is selected, the player wins the $1,000,000 plus the car, plus any prior cash & prizes and retires.