Post by babytims on Aug 20, 2023 18:20:30 GMT -5
Drawing inspiration from so many spin-off shows around NGC, mostly those by Bill McDee and Dayo Kayode, I present to you all...
The Joker's Wild Hour in syndication! We just had the NGC Super Summer Block, I call the fall the NGC Retro block, where we have shows of the 80's and early 90's, my favorite period in pop culture! However, to make this show unique...this show has a couple of fun twists...which I'll explain for both halves of the show:
The first half I think I wanna test out on it's own for timing purposes. I don't know if what I have will be long enough.
In the first half, which is a spinoff to Beat the Devil, 3 players play with no categories. There are also no devils and no joker's, with cash amounts from $25 to $200 in $25 increments, and it's called the Hi-Lo showdown.
The first player goes, and takes up to 3 spins of the board. The player can either take the cash total they amassed in one spin, or forfeit it all and try again with another spin. After all 3 players spin the board, and the amounts are set, the last spinner chooses one of the 3 windows, which says either “high”, “middle”, or “low”.
The questions used here are not your regular trivia questions, but more common sense questions.
If “high” is chosen, the player in the lead has to answer 5 correct questions to win.
If “middle” is chosen, the player in second place has to answer 5 correct questions to win.
If “low” is chosen, the player in last place has to answer 5 correct questions to win.
A commercial break happens between spins and questions.
Only one player plays the question portion. At any point, during the 5 questions, the player can pass control of the questions to the next player, to which the next player must answer the remaining questions with no option to pass. Each correct answer is worth an extra $200. If the player gives an incorrect answer at any point, the other 2 players buzz in to take control of the same question, winning $300 for a correct answer. The original player takes back control, but the value of the question drops by $50.
If a player passes control, and their opponent gets a question wrong, the player who passed wins $300, but that player picks up control of the 5 questions.
The player in the lead after all 5 questions wins the game, and plays a scaled-down version of “Beat the Devil”, played the same, but if the player reaches $1,000, they win a bonus prize plus the cash. They play against the runner-up in the second half of the show.
SECOND HALF
Same as the original series. 5 categories
$100 for a single
$200 for a double
$300 for a triple
$1,000 wins. That's it, it's that simple. Some categories could be bonus categories, some categories could also have a secret cash bonus if they answer a series of questions right, or if a double or triple occurs. More on that when we reach that bridge.
The winner of this half plays the Joker's Jackpot for up to $10,000, before playing the bonus round.
FACE THE DEVIL END GAME:
At the end of the hour, the player is faced with the 3 windows, this time with Devils mixed with cash ($25 to $200). There are 3 prizes, each in increasing order, for a player to win.
Just like my original NGC series, the player wins each prize based on how much money they win. Unlike the original, you don’t “buy” a prize, and your money isn’t deducted if you win a prize. You just keep ranking up to the next prize. A player can stop and take their money if they feel a devil is coming on.
First prize: once the player reaches $250
Second prize: once the player reaches $500
Grand prize: once the player reaches $1,000
And uh...that's about it. An audience game spinoff, regular gameplay, and a bonus game. I know I'm not the best at explaining things, this makes sense in my head...and like I said the first half I might test out anyway so it'll probably make more sense then. I hope to see you all at the Joker's Wild Hour!
As for the rest of the NGC Retro Block, Wheel of Fortune's Road Trip will follow the format of the Road Shows of the late 80s, early 90s with extravagant prizes, The Price is Right will continue it's 80's run into the 90's, also with bigger and better prizes, $ale of the Century is coming back with an all-new format to make the show more fun, Family Feud is retaining it's Combs format, and High Rollers comes sometime next month!
The Joker's Wild Hour in syndication! We just had the NGC Super Summer Block, I call the fall the NGC Retro block, where we have shows of the 80's and early 90's, my favorite period in pop culture! However, to make this show unique...this show has a couple of fun twists...which I'll explain for both halves of the show:
The first half I think I wanna test out on it's own for timing purposes. I don't know if what I have will be long enough.
In the first half, which is a spinoff to Beat the Devil, 3 players play with no categories. There are also no devils and no joker's, with cash amounts from $25 to $200 in $25 increments, and it's called the Hi-Lo showdown.
The first player goes, and takes up to 3 spins of the board. The player can either take the cash total they amassed in one spin, or forfeit it all and try again with another spin. After all 3 players spin the board, and the amounts are set, the last spinner chooses one of the 3 windows, which says either “high”, “middle”, or “low”.
The questions used here are not your regular trivia questions, but more common sense questions.
If “high” is chosen, the player in the lead has to answer 5 correct questions to win.
If “middle” is chosen, the player in second place has to answer 5 correct questions to win.
If “low” is chosen, the player in last place has to answer 5 correct questions to win.
A commercial break happens between spins and questions.
Only one player plays the question portion. At any point, during the 5 questions, the player can pass control of the questions to the next player, to which the next player must answer the remaining questions with no option to pass. Each correct answer is worth an extra $200. If the player gives an incorrect answer at any point, the other 2 players buzz in to take control of the same question, winning $300 for a correct answer. The original player takes back control, but the value of the question drops by $50.
If a player passes control, and their opponent gets a question wrong, the player who passed wins $300, but that player picks up control of the 5 questions.
The player in the lead after all 5 questions wins the game, and plays a scaled-down version of “Beat the Devil”, played the same, but if the player reaches $1,000, they win a bonus prize plus the cash. They play against the runner-up in the second half of the show.
SECOND HALF
Same as the original series. 5 categories
$100 for a single
$200 for a double
$300 for a triple
$1,000 wins. That's it, it's that simple. Some categories could be bonus categories, some categories could also have a secret cash bonus if they answer a series of questions right, or if a double or triple occurs. More on that when we reach that bridge.
The winner of this half plays the Joker's Jackpot for up to $10,000, before playing the bonus round.
FACE THE DEVIL END GAME:
At the end of the hour, the player is faced with the 3 windows, this time with Devils mixed with cash ($25 to $200). There are 3 prizes, each in increasing order, for a player to win.
Just like my original NGC series, the player wins each prize based on how much money they win. Unlike the original, you don’t “buy” a prize, and your money isn’t deducted if you win a prize. You just keep ranking up to the next prize. A player can stop and take their money if they feel a devil is coming on.
First prize: once the player reaches $250
Second prize: once the player reaches $500
Grand prize: once the player reaches $1,000
And uh...that's about it. An audience game spinoff, regular gameplay, and a bonus game. I know I'm not the best at explaining things, this makes sense in my head...and like I said the first half I might test out anyway so it'll probably make more sense then. I hope to see you all at the Joker's Wild Hour!
As for the rest of the NGC Retro Block, Wheel of Fortune's Road Trip will follow the format of the Road Shows of the late 80s, early 90s with extravagant prizes, The Price is Right will continue it's 80's run into the 90's, also with bigger and better prizes, $ale of the Century is coming back with an all-new format to make the show more fun, Family Feud is retaining it's Combs format, and High Rollers comes sometime next month!