Post by dad90 on Mar 28, 2022 20:00:41 GMT -5
Well, I've decided to do this, but in an hour-long version.
Now, if you like...
and...
Then this hour will certainly be worth your time! This show will be in honor of Bill McDee, who has made MANY great game shows, including this one.
THE BIG GAMBIT HOUR
Objective:
Four contestants compete, including 3 challengers in the first half, and the winner of the first half challenging the champion in the second half. The object of the game was that of blackjack: come as close to 21 as possible without going over (or "busting").
As in blackjack, the cards 2 through 10 were worth their face value; face cards (Kings, Queens and Jacks) counted as 10 and an Ace could count as either 1 or 11.
In order to get to 21, or as close as possible without going over, you must earn cards.
The match is played using a standard deck of 52 playing cards.
Aces can be worth either 1 or 11. Face Cards (Jacks, Queens, Kings) are worth 10.
All other cards are face value.
At the start of each episode, a new deck of 52 freshly shuffled and cut cards will be sealed and given to the dealer.
JACKPOTS:
There are 4 Jackpots in the Main Game and the Bonus Games.
In the First Half, there is an Any 21 Jackpot that is won by any player that totals exactly 21. It starts off at $500 and increases by $250 for each round
that isn't won, and if it isn't won in the Preliminary Match, it'll carry over at the start of the next match.
In the Second Half, there is an Any 21 Jackpot, which consists a combination of at least 3 cards that total 21.
The Jackpot starts at $2,500. For each game not won, it grows by $500.
The second Jackpot is the Blackjack Bonus that consists of an Ace and either a 10 or a face card. The Bonus Jackpot starts at $10,000 and it grows by $2,500 for each game not won.
The third Jackpot is the most difficult: The Lucky 7 Jackpot, which consists of having 3 cards that only consists of 7s of 3 out of 4 suits that also total 21.
This progressive Jackpot starts with a car worth $20,000–$25,000 and $5,000 cash.
Every match it is not claimed, a prize valued between $500 and $2,000 is added to the jackpot; every fifth match it goes unclaimed, $2,500 in cash is added.
FIRST HALF: (Based on the Top Card Game Show)
Rules based on Top Card.
The contestants will answer questions for the right to take a card hidden underneath the category or take the top card from a regular deck of playing cards
that were shuffled, cut and sealed during the commercial break, but one each of Ace through 10 have been removed.
Before the game begins, each player will submit 30 buzz codes by PM. Since there are no penalties, each question is a free guess.
In each round, there are 9 categories, plus a LAST CHANCE WILD CARD question. Each category has a card, Ace to 10 with no duplicates, hidden behind it.
A right answer not only earns the choice of a card, but also control of the category board. The LAST CHANCE WILD CARD may only be taken when all other categories have been used.
An incorrect answer by all players removes the hidden card from play WITHOUT revealing it.
At any point, a player may FREEZE and stop playing the round. The other players must either beat that score (no ties) or reach 21 to win.
ONLY the first player to FREEZE in a round may UNFREEZE and resume play in an attempt to win the round.
The winner of the round will move on to the Final Round. Regular blackjack rules apply, EXCEPT that in this first half of the game, an ACE ALWAYS COUNTS AS ONE!
ADDENDUM: If you are the last active player in the round (because the others busted and/or froze), you must answer questions correctly to stay alive. Any one incorrect answer and you are done.
The winner of the round will be paid $50 multiplied by their winning score.
In the event the winning score is less than 10, a house minimum of $500 is earned.
If the runner(s)-up has not gone over 21, he/she will be paid $25 multiplied by their frozen score.
Round 1 - Qualification Round
All 3 players will play in this round. The winner of this round will not only get a prize valued between $500 and $975, but will also get the right to play Intuition.
Intuition Mini-Bonus:
This is inspired by the bonus game of the "21" Pilot done by Jim Lange back in the early 1980s.
The winner faced a board of random shuffling numbers ranging from 1 to 11, and was given a remote control to stop the shuffling. The object of the bonus game was to get to 21 or come closer to 21 than the "computer" without going over, and anything over 21 was a bust (a la blackjack). On each turn, the player would decide to either take the number he/she would land on or give it to the "computer", after which he/she stopped the shuffling. Whatever number it landed on was added to that player's score. The computer could keep building its score until it hit 17 or more, but this rule did not affect the contestant.
If the player beats the house, they win $1,000 in bonus cash. If the house wins, no bonus money is won by the player, and the Intuition Jackpot will grow by $500 for the next episode.
The house has to stay on 17 and above, the player keeps taking numbers until they beat the house or go over.
If the house gets 21, the player loses and the game is over. If the player gets to 21 first, regardless of the house's score, the player automatically wins.
Round 2 - Elimination Round
The two players from the first round that haven't won will play in this round. There are 9 new categories, and the winner gets the same reward, but the losing player
is eliminated from the game.
Round 3 - Final Round
The winners of the first 2 rounds play 9 new categories, and the winner of this round will not only get a prize valued between $1,000 and $2,000, but will also get the right
to challenge against the champion in the Championship Match AND the right to play the GAMBIT Plus Bonus Game for prizes and a Major Prize.
Bonus Round - GAMBIT Plus
Before the game begins, the player chooses one of the 6 cards to play for one of the Major Prizes.
The 6 Major Prizes consists of:
- 3 Trips
- Compact Car
- Random Prize worth at least $5000
- $20,000 in cash
The player will then get to cut the cards, and then the dealer will deal out the first 5 cards from the deck of 42 (with one each of Ace through 10 removed).
These five cards' value will be multiplied by $100 to determine the player's bankroll. If you have less than $1,000 after the bankroll is drawn, we'll chip in an extra $1,000.
Players can earn extra bankroll cards by getting 21 exactly during the Preliminary Match.
The player can then buy one of 9 prizes, each worth $500 to $2,000. The player can then take a hidden card behind it, or the Top Card.
From this point on, Aces now count as 1 OR 11.
Whatever the player refuses, goes to the House, who'll have its own blackjack hand. The player must beat the House to win the prizes and any cash remaining in the bankroll.
There is also a LAST CHANCE WILD CARD prize, which can be anything. It costs whatever is in the bankroll, and the player has the same options.
The House will freeze at 17 or above, play at 16 or below. Player can freeze at any time, but can't unfreeze. The dealer will just take top cards until freezing.
If the player's hand beats the House's, he or she wins all prizes and the bankroll. If the player hits 21 exactly, he or she wins the prizes, bankroll, and the Major Prize!
If the player busts or doesn't beat the House, he or she wins a consolation prize of $50 per point.
To make matters worse, one of the prizes has hidden a Joker card: finding it also lost all the bankroll and prizes.
SECOND HALF (Based on Gambit)
The winner of the Preliminary Match will challenge the Champion in the Championship Match. $500 Game of the Match.
A new deck of 52 freshly shuffled cards will be sealed and given to the dealer.
Once the dealer breaks the seal, one of the contestants (usually the challenger) will cut them.
The host will instruct the contestant to select a number higher than 0 but lower than 52.
This will represent how deeply into the deck the cards are to be cut.
The 3 Main Jackpots will now be available.
Rules of Classic GAMBIT applies. At the beginning of each game, ONLY the first card is revealed. After that, all cards will remain face down
until the contestant in control of that card decides whether to keep it or give it away.
There will be 6 possibilities during the main game as far as winning control of the card from the Gambit deck.
1. Double Definitions: I will give two definitions of a single word. If the player whose turn it is answers correctly, they will win $100 plus control of the next card.
2. Missing Link: Based on Chain Reaction, two words will be shown with a linking word missing. If the player solves it without any letters they get $100 and control of the next card, or they can request the first letter of the missing link word and if they solve it, it's $50.
3. In Other Words: Puzzles based off of "Shoot For The Stars" and "Double Talk", both Bob Stewart games.
4. High/Low: 13 numbered cards will be presented on a board. The cards 2 through Ace will appear once each. Ace is high, 2 is low. The player will pick two cards then will be shown the first. Then they must predict of the 2nd card they picked will be higher or lower than the first. If correct they will score $100 and win control of the next card. If the player selects an Ace and a 2, in either order, they will win $500.
5. 7 Up or 7 Down: The contestant whose turn it is will be asked to pedict if the next throw of the dice made by the hostess will be higher or lower than 7. If a 7 is rolled, it's an instant winner and the player receives $50 plus control of the next card. Otherwise, a correct higher or lower prediction will net the player $100.
6. $100 and Instant Control. If this is selected, the player has to do nothing but decide if he wants to keep the next card or give it away, and will win $100 instantly.
The letters in the word GAMBIT will appear on the screen. The player in control will select one of those six letters, and one of these six items will appear with each letter.
After four of them have been used up, the items will be reshuffled and the board reset.
The money won from the GAMBIT letters will be deposited into their Bonus Bank, and any money won from the Bonus Bank will be theirs to keep, no matter what happens.
FREEZING:
Once you receive a card that places your score higher than 11, and if that card either puts you in the lead
or keeps you in the lead, you will be offered the option to freeze at that point, in order to protect yourself
from going over 21.
If you receive a card that ties you with your opponent, you are NOT allowed to freeze.
If you decide not to freeze and continue playing the game, you will not be given the option to freeze again
unless or until you receive another card, and that card places you in the lead, or keeps you in the lead.
Once a player freezes on a number, they own that number for the remainder of the game.
The other player must get a score higher than the frozen player's score, without going over 21, to win the game.
And to do so, you must answer each and every single question correct.
If your opponent has frozen and you get a question wrong, you lose the game.
If your opponent has frozen and you miss a deadline, you lose the game.
If your opponent has frozen and you get a card that puts you over 21, you lose the game.
The winner of the first game earns $500 to their Main Game Bank and an extra $1,000 in their Bonus Bank.
POWER MARKERS:
The winners of each game of the championship match will receive a Power Marker, and earn an additional Power Marker for winning the game.
Power Markers may ONLY be used if you receive a card that would put you over 21.
If you receive a card that puts you over, the card is removed from play, and the Power Marker taken back.
The very next card on the top of the deck is then dealt to the player.
Power Markers can only be used at the Gambit Board.
They cannot be used during the Championship Match or the Hit Me mini-bonus.
One more Power Marker could be picked up from the Gambit Deluxe Board.
If a contestant loses the match and still has a Power Marker, he will receive $1,000 as a consolation prize.
Each game was worth $100 more than the previous, starting with $500, and ending at $1,000. After the second game (the $600 game), the player who won that game earns the right to play the Hit Me mini-bonus game.
Prior to the start of the $700 Game, the remaining cards in the deck will be reshuffled
and resealed. The loser of the last game will be asked to then cut the remaining cards in the deck.
Also, the Bonus Bank values will be doubled and the winner will add $2,000 to their Bonus Bank.
The player who reaches $2,100 in their Main Game Bank wins the match, earns a prize valued between $3,000 and $7,500 and advances to the Gambit Deluxe Board.
The loser will take $100 for each game won plus 1/2 of their Bonus Bank and their prizes.
In the event that no one reaches $2,100 after the $900 Game, the $1,000 Sudden Death Game will be played.
Hit Me (Based on The Price Is Right pricing game "Hit Me"):
Six grocery items were shown, each concealing a standard playing card. A price was also displayed with each item, which represented the actual price of the item multiplied by the
value of the concealed card - face cards were worth ten and aces worth one (showing the actual price). Note that, as in blackjack, an ace is worth either one or eleven in a player's hand - whichever is most beneficial to the player.
The contestant would be asked to cut a deck of playing cards and a hand would be drawn for the "house" - the hand against which the contestant would play.
The house receives a standard blackjack hand consisting of a face-up "up" card and a face-down "hole" card, both placed on a game board. Unlike regular Blackjack,
the "hole" card was never checked nor revealed, should the "up" card be an ace or face; the game simply went on.
The contestant was then asked to select a grocery item. The actual retail price was revealed and a playing card was placed in the contestant's hand on the board,
containing the number that multiplies the displayed price to get the ARP. The process was repeated for a second item. The contestant could then stay or continue to select grocery
items if they wanted. If the contestant's hand totaled 21, they automatically won; if they exceeded 21, they busted and automatically lost; otherwise, the game continued.
If 21 was made, the contestant also won a cash bonus which starts at $1,000 and increased by that much each time it wasn't won.
Once the contestant's hand was complete, the house's hole card was revealed. The house would then draw additional cards from the deck if needed until its hand totaled 17 or above
(like regular Blackjack, it must hit on 16 or less). If the house went over 21, it busted and the contestant automatically won. Otherwise, the contestant's hand was compared to the
house's, with the larger total winning. If the sum of both the house and the player hands is the same, this counts as a "push", and the contestant wins.
$1,000 Sudden Death Tiebreaker game:
The Sudden Death game uses no questions or use of the GAMBIT board, and is simply one card dealt to each player.
The player who receives the higher card wins the game and match.
Both contestants will be paid $100 multiplied by their score to their Bonus Bank.
For the purposes of Sudden Death, an Ace is worth 11, or $1,100.
Tens and face cards are all worth 10.
If both players receive the same value card, the program is edited and new cards dealt.
The winner of the $900 Game (the one forcing Sudden Death) will be given the option of Heads or Tails in a Coin Toss. Whoever wins the Coin Toss gets the option to keep the first or second card.
The declined card will be dealt to the other player.
THE GAMBIT DELUXE BOARD
The champion gets the right to face both the Dealer & the Gambit Deluxe Board for a chance to win a plethora of cash and prizes.
On the Gambit Deluxe Board are the following:
CASH AMOUNTS
$500/$1000
$750/$1500
$1000/$2000
$1250/$2500
$1500/$3000
$1750/$3500
$2000/$4000
(1) DOLLAR SIGN
This is the Instant Win card, and if this is found on the first pick, not only the player wins Triple the Gambit Board Jackpot, but also wins BOTH the Any 21 Jackpot AND the Blackjack Bonus.
Also, the $1 Million cash prize will be available at the Car Endgame. If found on the second pick with either an Ace, 10 or a Face Card, the champion wins Double the Gambit Board Jackpot and the Blackjack Bonus.
If found in the 3rd pick or later, the champion wins Double the Gambit Board Jackpot.
(1) BUST
This is what the champion DOES NOT want to find, because if it is found, they will lose everything and the game is over.
(2) HALF CHECKS
Two halves of a $10,000 check are hidden behind two of the 21 Gambit Deluxe Board numbers.
To "win" a half a check, the player must beat the house.
If they do that, then that half a check is carried over to the next Gambit Deluxe Board playing.
If both halves are uncovered, either during one trip or a combination of trips to the Gambit Deluxe Board,
and the player beats the house, they will win $10,000 plus the Gambit Board Jackpot.
If a half check is uncovered, the player is then dealt a card.
(4) SUIT CARDS
One card of each of the four suits of cards; each was worth $2000, plus $2000 for each card the champion got in that bonus round of that suit as long as they did not go over 21.
(1) DOUBLE UP!
If this is selected, the money in the Gambit Board Jackpot is immediately doubled, as well as the dollar amounts
and the player dealt his/her next card.
(1) POWER MARKER + $5,000
If this is selected, the player is presented with a Power Marker immediately and $5,000 is added
to the Gambit Board Jackpot.
(1) $500 TIMES
When this is selected, the next card dealt to the player will be multipled by $500. Therefore a 2 would add $1,000 to the
Gambit Board Jackpot. A 7 would add $3,500. Tens and Face Cards would add $5,000. Aces add $5,500.
(1) TAKE TWO
By selecting this card off the Gambit Board, two more numbers are immediately selected by the champion.
(1) STOP OR GO!
The dealer would reveal a card, the value of which would be multiplied by $250. The champion could then choose to attempt winning more cash by selecting another card, but would bust if the next card was the same suit as the first card dealt (i.e., if the first card was a club, another club would end the game), and thus lose all the cash accumulated up to that point.
(1) GAMBIT BONANZA
If this selected AND if the player wins, the player will then have a chance to win up to $46,000 in cash or $21,000 plus a new car.
[Various amounts of money are hidden behind each of the 11 numbers on the board, numbered 2 to 12, ranging from $150 all the way up to $500.
The player will roll the dice to determine which number on the Gambit Board is revealed.
The roll of doubles gives the player a power chip which can be used either for an extra roll of the dice if needed OR to refuse a card that puts them over 21.
If a player rolls a duplicate number and has a power chip, they must turn it in at that time and roll again.
If a player rolls a duplicate number and does NOT have any power chip, they simply will receive another card.
After a dollar value is revealed on the Gambit Board, the player will receive one card. The dollar value will then be multiplied by the card's value. 2 through 10 are face value, face cards are considered tens, and Aces can be 1 or 11, depending on how it's being used.
If the player scores 21 in any combination, they automatically win the game plus two times the amount of their pot.
A player can elect to freeze once they reach a score of 12 or higher. Then they will have to wager at least half of their pot total, depending on what their score is and how confident they feel that their hand can beat the house's hand.
If the player goes over 21, the game ends and they go bust and win $0.
The house will receive no cards until the player has already elected to freeze and then made a wager.
In the event of a tie, the player neither wins nor loses their bet.
After that part of the game concludes, regardless of how well or how badly the player does, they will then play "Half & Half" using the 6 letters in GAMBIT on the Gambit board once again.
Two halves of a car will be hidden. They will get 2 picks.
If they match up both halves of the car, they will win a new automobile.
The other 4 letters will conceal a $25 money card, one will have a single zero, one will have a double zero, and one will have a triple zero.
If the player uncovers $25 and 000, they will win $25,000 in cash!]
RULES:
A new deck of 52 previously shuffled playing cards is sealed and presented to the dealer.
The dealer breaks the seal and the night's champion is asked to cut the cards.
The host will instruct the champion to select a number higher than 0 but lower than 52.
First, the first 2 cards will be presented to the Dealer. One card face up and one card face down.
The contestant will select one of 21 numbers from the Gambit Deluxe Board.
Most numbers will add cash to a growing Gambit Board Jackpot.
For a first night winner, the Jackpot starts at $2,500 and grows.
For each subsequent night, it will start at $5,000; $10,000; $25,000; and finally $50,000.
Otherwise the starting amount of the Gambit Board Jackpot remains the same as it was the previous night.
In this Bonus Game, the Any 21 Jackpot is a flat $25,000, while the Blackjack Bonus starts at $100,000, and increases by $50,000 every time it is not won.
After a number is selected, a card is dealt to the player to begin to form their Blackjack hand.
The player will continue to select numbers from the Gambit Deluxe Board, thus growing the jackpot.
After every turn at the Gambit Board, another card is dealt to the contestant.
Once they receive a score of 12 or higher, they will be given the option to freeze.
If they continue playing, they will be given the option to freeze after receiving another card.
If they player goes over 21, they win nothing and the game is over.
Once the player freezes on a hand totalling 12 to 20, the House must then show the face-down card before dealing additional cards, if any.
The House must stand on all hands that total 17 or higher, including a soft 17, and must continue drawing on all hands totaling 16 or less.
If the House goes over 21, the player wins all the money in the Gambit Board Jackpot.
If the player's hand is higher than the House's hand after the House can no longer draw, the player wins the Gambit Board Jackpot.
If the player and house tie, the player still wins a house minimum of $2,000.
If during the course of the game, the contestant fears the House will beat them, or if the House has an Ace to start with, the host will give the player the option to
surrender his/her hand for a dollar amount that is less than the Gambit Board Jackpot, usually half of it.
If a player gets exactly 21, they automatically win the Gambit Board Jackpot, plus the Any 21 Jackpot.
If the player makes a Blackjack or finds the Dollar Sign with an Ace, 10 or a Face card, they will win Double the Gambit Board Jackpot and the Blackjack Bonus.
Any 21 also gives the champion to try for a second car at the car end game.
Winner earns a prize or prizes based on their winning score.
Suited Blackjack / Dollar Sign on First Pick = All Prizes + Jackpot Grand Prize Package (Usually starts with a Trip; A Prize will be added every time it isn't won)
Blackjack / 21 / Dollar Sign on Second Pick = All Prizes
6-Card Charlie = $20,000 Cash
20 = Prize 5
19 = Prize 4
18 = Prize 3
17 = Prize 2
16 or Less = Prize 1
CAR BONUS ENDGAME
This is based on the 1970s game show Split Second. Five cars, each of the same brand/make, were displayed on the stage for the entire week.
Any new champions chose one of six keys from the word GAMBIT and then chose the car they thought the key would start. One of those keys doesn't start any car at all.
This happens before they start the Gambit Deluxe Board Bonus Game.
In order to play this bonus endgame, the champion must beat the dealer from the Gambit Deluxe Board.
If the chosen key started the car on their first night as champion, the champion wins the car, but he/she can return it to come back to play another match, otherwise,
the contestant returned the next day with that car eliminated should he or she return to the bonus game.
On their second night, if the car starts, the champion wins the car plus $50,000 in cash. The champion has the option to return it to come back again.
On their third night, if the car starts, the champion wins the car plus $100,000 in cash. The champion has the option to return it to come back again.
On their fourth night, if the car starts, the champion wins the car plus $250,000 in cash. The champion has the option to return it to come back again.
If the champion makes it to their fifth and final night, and the car starts, the champion wins the car and $500,000 in cash and retires.
If on night 5 the champion gets a 21 at the Gambit Deluxe Board, the car and $500,000 is theirs automatically.
MILLION DOLLAR ULTIMATE PRIZE
To win $1,000,000, the player must do ALL of the following.
1. Before the start of the Gambit Deluxe Board bonus game, the player will be asked to predict a card, any card of their choosing.
2. If that card is part of their hand, and they get 21, OR find the Dollar Sign on their first pick on the Gambit Deluxe Board, they can then possibly win $1,000,000 plus the car.
3. If the first 2 criteria are met, or if the latter of the second task is met, one of the cars will have cash packed inside the trunk.
4. If the car starts and the trunk is popped open with the cash, the player wins the $1,000,000 plus the car, plus any prior cash & prizes and retires.
Now, if you like...
and...
Then this hour will certainly be worth your time! This show will be in honor of Bill McDee, who has made MANY great game shows, including this one.
THE BIG GAMBIT HOUR
Objective:
Four contestants compete, including 3 challengers in the first half, and the winner of the first half challenging the champion in the second half. The object of the game was that of blackjack: come as close to 21 as possible without going over (or "busting").
As in blackjack, the cards 2 through 10 were worth their face value; face cards (Kings, Queens and Jacks) counted as 10 and an Ace could count as either 1 or 11.
In order to get to 21, or as close as possible without going over, you must earn cards.
The match is played using a standard deck of 52 playing cards.
Aces can be worth either 1 or 11. Face Cards (Jacks, Queens, Kings) are worth 10.
All other cards are face value.
At the start of each episode, a new deck of 52 freshly shuffled and cut cards will be sealed and given to the dealer.
JACKPOTS:
There are 4 Jackpots in the Main Game and the Bonus Games.
In the First Half, there is an Any 21 Jackpot that is won by any player that totals exactly 21. It starts off at $500 and increases by $250 for each round
that isn't won, and if it isn't won in the Preliminary Match, it'll carry over at the start of the next match.
In the Second Half, there is an Any 21 Jackpot, which consists a combination of at least 3 cards that total 21.
The Jackpot starts at $2,500. For each game not won, it grows by $500.
The second Jackpot is the Blackjack Bonus that consists of an Ace and either a 10 or a face card. The Bonus Jackpot starts at $10,000 and it grows by $2,500 for each game not won.
The third Jackpot is the most difficult: The Lucky 7 Jackpot, which consists of having 3 cards that only consists of 7s of 3 out of 4 suits that also total 21.
This progressive Jackpot starts with a car worth $20,000–$25,000 and $5,000 cash.
Every match it is not claimed, a prize valued between $500 and $2,000 is added to the jackpot; every fifth match it goes unclaimed, $2,500 in cash is added.
FIRST HALF: (Based on the Top Card Game Show)
Rules based on Top Card.
The contestants will answer questions for the right to take a card hidden underneath the category or take the top card from a regular deck of playing cards
that were shuffled, cut and sealed during the commercial break, but one each of Ace through 10 have been removed.
Before the game begins, each player will submit 30 buzz codes by PM. Since there are no penalties, each question is a free guess.
In each round, there are 9 categories, plus a LAST CHANCE WILD CARD question. Each category has a card, Ace to 10 with no duplicates, hidden behind it.
A right answer not only earns the choice of a card, but also control of the category board. The LAST CHANCE WILD CARD may only be taken when all other categories have been used.
An incorrect answer by all players removes the hidden card from play WITHOUT revealing it.
At any point, a player may FREEZE and stop playing the round. The other players must either beat that score (no ties) or reach 21 to win.
ONLY the first player to FREEZE in a round may UNFREEZE and resume play in an attempt to win the round.
The winner of the round will move on to the Final Round. Regular blackjack rules apply, EXCEPT that in this first half of the game, an ACE ALWAYS COUNTS AS ONE!
ADDENDUM: If you are the last active player in the round (because the others busted and/or froze), you must answer questions correctly to stay alive. Any one incorrect answer and you are done.
The winner of the round will be paid $50 multiplied by their winning score.
In the event the winning score is less than 10, a house minimum of $500 is earned.
If the runner(s)-up has not gone over 21, he/she will be paid $25 multiplied by their frozen score.
Round 1 - Qualification Round
All 3 players will play in this round. The winner of this round will not only get a prize valued between $500 and $975, but will also get the right to play Intuition.
Intuition Mini-Bonus:
This is inspired by the bonus game of the "21" Pilot done by Jim Lange back in the early 1980s.
The winner faced a board of random shuffling numbers ranging from 1 to 11, and was given a remote control to stop the shuffling. The object of the bonus game was to get to 21 or come closer to 21 than the "computer" without going over, and anything over 21 was a bust (a la blackjack). On each turn, the player would decide to either take the number he/she would land on or give it to the "computer", after which he/she stopped the shuffling. Whatever number it landed on was added to that player's score. The computer could keep building its score until it hit 17 or more, but this rule did not affect the contestant.
If the player beats the house, they win $1,000 in bonus cash. If the house wins, no bonus money is won by the player, and the Intuition Jackpot will grow by $500 for the next episode.
The house has to stay on 17 and above, the player keeps taking numbers until they beat the house or go over.
If the house gets 21, the player loses and the game is over. If the player gets to 21 first, regardless of the house's score, the player automatically wins.
Round 2 - Elimination Round
The two players from the first round that haven't won will play in this round. There are 9 new categories, and the winner gets the same reward, but the losing player
is eliminated from the game.
Round 3 - Final Round
The winners of the first 2 rounds play 9 new categories, and the winner of this round will not only get a prize valued between $1,000 and $2,000, but will also get the right
to challenge against the champion in the Championship Match AND the right to play the GAMBIT Plus Bonus Game for prizes and a Major Prize.
Bonus Round - GAMBIT Plus
Before the game begins, the player chooses one of the 6 cards to play for one of the Major Prizes.
The 6 Major Prizes consists of:
- 3 Trips
- Compact Car
- Random Prize worth at least $5000
- $20,000 in cash
The player will then get to cut the cards, and then the dealer will deal out the first 5 cards from the deck of 42 (with one each of Ace through 10 removed).
These five cards' value will be multiplied by $100 to determine the player's bankroll. If you have less than $1,000 after the bankroll is drawn, we'll chip in an extra $1,000.
Players can earn extra bankroll cards by getting 21 exactly during the Preliminary Match.
The player can then buy one of 9 prizes, each worth $500 to $2,000. The player can then take a hidden card behind it, or the Top Card.
From this point on, Aces now count as 1 OR 11.
Whatever the player refuses, goes to the House, who'll have its own blackjack hand. The player must beat the House to win the prizes and any cash remaining in the bankroll.
There is also a LAST CHANCE WILD CARD prize, which can be anything. It costs whatever is in the bankroll, and the player has the same options.
The House will freeze at 17 or above, play at 16 or below. Player can freeze at any time, but can't unfreeze. The dealer will just take top cards until freezing.
If the player's hand beats the House's, he or she wins all prizes and the bankroll. If the player hits 21 exactly, he or she wins the prizes, bankroll, and the Major Prize!
If the player busts or doesn't beat the House, he or she wins a consolation prize of $50 per point.
To make matters worse, one of the prizes has hidden a Joker card: finding it also lost all the bankroll and prizes.
SECOND HALF (Based on Gambit)
The winner of the Preliminary Match will challenge the Champion in the Championship Match. $500 Game of the Match.
A new deck of 52 freshly shuffled cards will be sealed and given to the dealer.
Once the dealer breaks the seal, one of the contestants (usually the challenger) will cut them.
The host will instruct the contestant to select a number higher than 0 but lower than 52.
This will represent how deeply into the deck the cards are to be cut.
The 3 Main Jackpots will now be available.
Rules of Classic GAMBIT applies. At the beginning of each game, ONLY the first card is revealed. After that, all cards will remain face down
until the contestant in control of that card decides whether to keep it or give it away.
There will be 6 possibilities during the main game as far as winning control of the card from the Gambit deck.
1. Double Definitions: I will give two definitions of a single word. If the player whose turn it is answers correctly, they will win $100 plus control of the next card.
2. Missing Link: Based on Chain Reaction, two words will be shown with a linking word missing. If the player solves it without any letters they get $100 and control of the next card, or they can request the first letter of the missing link word and if they solve it, it's $50.
3. In Other Words: Puzzles based off of "Shoot For The Stars" and "Double Talk", both Bob Stewart games.
4. High/Low: 13 numbered cards will be presented on a board. The cards 2 through Ace will appear once each. Ace is high, 2 is low. The player will pick two cards then will be shown the first. Then they must predict of the 2nd card they picked will be higher or lower than the first. If correct they will score $100 and win control of the next card. If the player selects an Ace and a 2, in either order, they will win $500.
5. 7 Up or 7 Down: The contestant whose turn it is will be asked to pedict if the next throw of the dice made by the hostess will be higher or lower than 7. If a 7 is rolled, it's an instant winner and the player receives $50 plus control of the next card. Otherwise, a correct higher or lower prediction will net the player $100.
6. $100 and Instant Control. If this is selected, the player has to do nothing but decide if he wants to keep the next card or give it away, and will win $100 instantly.
The letters in the word GAMBIT will appear on the screen. The player in control will select one of those six letters, and one of these six items will appear with each letter.
After four of them have been used up, the items will be reshuffled and the board reset.
The money won from the GAMBIT letters will be deposited into their Bonus Bank, and any money won from the Bonus Bank will be theirs to keep, no matter what happens.
FREEZING:
Once you receive a card that places your score higher than 11, and if that card either puts you in the lead
or keeps you in the lead, you will be offered the option to freeze at that point, in order to protect yourself
from going over 21.
If you receive a card that ties you with your opponent, you are NOT allowed to freeze.
If you decide not to freeze and continue playing the game, you will not be given the option to freeze again
unless or until you receive another card, and that card places you in the lead, or keeps you in the lead.
Once a player freezes on a number, they own that number for the remainder of the game.
The other player must get a score higher than the frozen player's score, without going over 21, to win the game.
And to do so, you must answer each and every single question correct.
If your opponent has frozen and you get a question wrong, you lose the game.
If your opponent has frozen and you miss a deadline, you lose the game.
If your opponent has frozen and you get a card that puts you over 21, you lose the game.
The winner of the first game earns $500 to their Main Game Bank and an extra $1,000 in their Bonus Bank.
POWER MARKERS:
The winners of each game of the championship match will receive a Power Marker, and earn an additional Power Marker for winning the game.
Power Markers may ONLY be used if you receive a card that would put you over 21.
If you receive a card that puts you over, the card is removed from play, and the Power Marker taken back.
The very next card on the top of the deck is then dealt to the player.
Power Markers can only be used at the Gambit Board.
They cannot be used during the Championship Match or the Hit Me mini-bonus.
One more Power Marker could be picked up from the Gambit Deluxe Board.
If a contestant loses the match and still has a Power Marker, he will receive $1,000 as a consolation prize.
Each game was worth $100 more than the previous, starting with $500, and ending at $1,000. After the second game (the $600 game), the player who won that game earns the right to play the Hit Me mini-bonus game.
Prior to the start of the $700 Game, the remaining cards in the deck will be reshuffled
and resealed. The loser of the last game will be asked to then cut the remaining cards in the deck.
Also, the Bonus Bank values will be doubled and the winner will add $2,000 to their Bonus Bank.
The player who reaches $2,100 in their Main Game Bank wins the match, earns a prize valued between $3,000 and $7,500 and advances to the Gambit Deluxe Board.
The loser will take $100 for each game won plus 1/2 of their Bonus Bank and their prizes.
In the event that no one reaches $2,100 after the $900 Game, the $1,000 Sudden Death Game will be played.
Hit Me (Based on The Price Is Right pricing game "Hit Me"):
Six grocery items were shown, each concealing a standard playing card. A price was also displayed with each item, which represented the actual price of the item multiplied by the
value of the concealed card - face cards were worth ten and aces worth one (showing the actual price). Note that, as in blackjack, an ace is worth either one or eleven in a player's hand - whichever is most beneficial to the player.
The contestant would be asked to cut a deck of playing cards and a hand would be drawn for the "house" - the hand against which the contestant would play.
The house receives a standard blackjack hand consisting of a face-up "up" card and a face-down "hole" card, both placed on a game board. Unlike regular Blackjack,
the "hole" card was never checked nor revealed, should the "up" card be an ace or face; the game simply went on.
The contestant was then asked to select a grocery item. The actual retail price was revealed and a playing card was placed in the contestant's hand on the board,
containing the number that multiplies the displayed price to get the ARP. The process was repeated for a second item. The contestant could then stay or continue to select grocery
items if they wanted. If the contestant's hand totaled 21, they automatically won; if they exceeded 21, they busted and automatically lost; otherwise, the game continued.
If 21 was made, the contestant also won a cash bonus which starts at $1,000 and increased by that much each time it wasn't won.
Once the contestant's hand was complete, the house's hole card was revealed. The house would then draw additional cards from the deck if needed until its hand totaled 17 or above
(like regular Blackjack, it must hit on 16 or less). If the house went over 21, it busted and the contestant automatically won. Otherwise, the contestant's hand was compared to the
house's, with the larger total winning. If the sum of both the house and the player hands is the same, this counts as a "push", and the contestant wins.
$1,000 Sudden Death Tiebreaker game:
The Sudden Death game uses no questions or use of the GAMBIT board, and is simply one card dealt to each player.
The player who receives the higher card wins the game and match.
Both contestants will be paid $100 multiplied by their score to their Bonus Bank.
For the purposes of Sudden Death, an Ace is worth 11, or $1,100.
Tens and face cards are all worth 10.
If both players receive the same value card, the program is edited and new cards dealt.
The winner of the $900 Game (the one forcing Sudden Death) will be given the option of Heads or Tails in a Coin Toss. Whoever wins the Coin Toss gets the option to keep the first or second card.
The declined card will be dealt to the other player.
THE GAMBIT DELUXE BOARD
The champion gets the right to face both the Dealer & the Gambit Deluxe Board for a chance to win a plethora of cash and prizes.
On the Gambit Deluxe Board are the following:
CASH AMOUNTS
$500/$1000
$750/$1500
$1000/$2000
$1250/$2500
$1500/$3000
$1750/$3500
$2000/$4000
(1) DOLLAR SIGN
This is the Instant Win card, and if this is found on the first pick, not only the player wins Triple the Gambit Board Jackpot, but also wins BOTH the Any 21 Jackpot AND the Blackjack Bonus.
Also, the $1 Million cash prize will be available at the Car Endgame. If found on the second pick with either an Ace, 10 or a Face Card, the champion wins Double the Gambit Board Jackpot and the Blackjack Bonus.
If found in the 3rd pick or later, the champion wins Double the Gambit Board Jackpot.
(1) BUST
This is what the champion DOES NOT want to find, because if it is found, they will lose everything and the game is over.
(2) HALF CHECKS
Two halves of a $10,000 check are hidden behind two of the 21 Gambit Deluxe Board numbers.
To "win" a half a check, the player must beat the house.
If they do that, then that half a check is carried over to the next Gambit Deluxe Board playing.
If both halves are uncovered, either during one trip or a combination of trips to the Gambit Deluxe Board,
and the player beats the house, they will win $10,000 plus the Gambit Board Jackpot.
If a half check is uncovered, the player is then dealt a card.
(4) SUIT CARDS
One card of each of the four suits of cards; each was worth $2000, plus $2000 for each card the champion got in that bonus round of that suit as long as they did not go over 21.
(1) DOUBLE UP!
If this is selected, the money in the Gambit Board Jackpot is immediately doubled, as well as the dollar amounts
and the player dealt his/her next card.
(1) POWER MARKER + $5,000
If this is selected, the player is presented with a Power Marker immediately and $5,000 is added
to the Gambit Board Jackpot.
(1) $500 TIMES
When this is selected, the next card dealt to the player will be multipled by $500. Therefore a 2 would add $1,000 to the
Gambit Board Jackpot. A 7 would add $3,500. Tens and Face Cards would add $5,000. Aces add $5,500.
(1) TAKE TWO
By selecting this card off the Gambit Board, two more numbers are immediately selected by the champion.
(1) STOP OR GO!
The dealer would reveal a card, the value of which would be multiplied by $250. The champion could then choose to attempt winning more cash by selecting another card, but would bust if the next card was the same suit as the first card dealt (i.e., if the first card was a club, another club would end the game), and thus lose all the cash accumulated up to that point.
(1) GAMBIT BONANZA
If this selected AND if the player wins, the player will then have a chance to win up to $46,000 in cash or $21,000 plus a new car.
[Various amounts of money are hidden behind each of the 11 numbers on the board, numbered 2 to 12, ranging from $150 all the way up to $500.
The player will roll the dice to determine which number on the Gambit Board is revealed.
The roll of doubles gives the player a power chip which can be used either for an extra roll of the dice if needed OR to refuse a card that puts them over 21.
If a player rolls a duplicate number and has a power chip, they must turn it in at that time and roll again.
If a player rolls a duplicate number and does NOT have any power chip, they simply will receive another card.
After a dollar value is revealed on the Gambit Board, the player will receive one card. The dollar value will then be multiplied by the card's value. 2 through 10 are face value, face cards are considered tens, and Aces can be 1 or 11, depending on how it's being used.
If the player scores 21 in any combination, they automatically win the game plus two times the amount of their pot.
A player can elect to freeze once they reach a score of 12 or higher. Then they will have to wager at least half of their pot total, depending on what their score is and how confident they feel that their hand can beat the house's hand.
If the player goes over 21, the game ends and they go bust and win $0.
The house will receive no cards until the player has already elected to freeze and then made a wager.
In the event of a tie, the player neither wins nor loses their bet.
After that part of the game concludes, regardless of how well or how badly the player does, they will then play "Half & Half" using the 6 letters in GAMBIT on the Gambit board once again.
Two halves of a car will be hidden. They will get 2 picks.
If they match up both halves of the car, they will win a new automobile.
The other 4 letters will conceal a $25 money card, one will have a single zero, one will have a double zero, and one will have a triple zero.
If the player uncovers $25 and 000, they will win $25,000 in cash!]
RULES:
A new deck of 52 previously shuffled playing cards is sealed and presented to the dealer.
The dealer breaks the seal and the night's champion is asked to cut the cards.
The host will instruct the champion to select a number higher than 0 but lower than 52.
First, the first 2 cards will be presented to the Dealer. One card face up and one card face down.
The contestant will select one of 21 numbers from the Gambit Deluxe Board.
Most numbers will add cash to a growing Gambit Board Jackpot.
For a first night winner, the Jackpot starts at $2,500 and grows.
For each subsequent night, it will start at $5,000; $10,000; $25,000; and finally $50,000.
Otherwise the starting amount of the Gambit Board Jackpot remains the same as it was the previous night.
In this Bonus Game, the Any 21 Jackpot is a flat $25,000, while the Blackjack Bonus starts at $100,000, and increases by $50,000 every time it is not won.
After a number is selected, a card is dealt to the player to begin to form their Blackjack hand.
The player will continue to select numbers from the Gambit Deluxe Board, thus growing the jackpot.
After every turn at the Gambit Board, another card is dealt to the contestant.
Once they receive a score of 12 or higher, they will be given the option to freeze.
If they continue playing, they will be given the option to freeze after receiving another card.
If they player goes over 21, they win nothing and the game is over.
Once the player freezes on a hand totalling 12 to 20, the House must then show the face-down card before dealing additional cards, if any.
The House must stand on all hands that total 17 or higher, including a soft 17, and must continue drawing on all hands totaling 16 or less.
If the House goes over 21, the player wins all the money in the Gambit Board Jackpot.
If the player's hand is higher than the House's hand after the House can no longer draw, the player wins the Gambit Board Jackpot.
If the player and house tie, the player still wins a house minimum of $2,000.
If during the course of the game, the contestant fears the House will beat them, or if the House has an Ace to start with, the host will give the player the option to
surrender his/her hand for a dollar amount that is less than the Gambit Board Jackpot, usually half of it.
If a player gets exactly 21, they automatically win the Gambit Board Jackpot, plus the Any 21 Jackpot.
If the player makes a Blackjack or finds the Dollar Sign with an Ace, 10 or a Face card, they will win Double the Gambit Board Jackpot and the Blackjack Bonus.
Any 21 also gives the champion to try for a second car at the car end game.
Winner earns a prize or prizes based on their winning score.
Suited Blackjack / Dollar Sign on First Pick = All Prizes + Jackpot Grand Prize Package (Usually starts with a Trip; A Prize will be added every time it isn't won)
Blackjack / 21 / Dollar Sign on Second Pick = All Prizes
6-Card Charlie = $20,000 Cash
20 = Prize 5
19 = Prize 4
18 = Prize 3
17 = Prize 2
16 or Less = Prize 1
CAR BONUS ENDGAME
This is based on the 1970s game show Split Second. Five cars, each of the same brand/make, were displayed on the stage for the entire week.
Any new champions chose one of six keys from the word GAMBIT and then chose the car they thought the key would start. One of those keys doesn't start any car at all.
This happens before they start the Gambit Deluxe Board Bonus Game.
In order to play this bonus endgame, the champion must beat the dealer from the Gambit Deluxe Board.
If the chosen key started the car on their first night as champion, the champion wins the car, but he/she can return it to come back to play another match, otherwise,
the contestant returned the next day with that car eliminated should he or she return to the bonus game.
On their second night, if the car starts, the champion wins the car plus $50,000 in cash. The champion has the option to return it to come back again.
On their third night, if the car starts, the champion wins the car plus $100,000 in cash. The champion has the option to return it to come back again.
On their fourth night, if the car starts, the champion wins the car plus $250,000 in cash. The champion has the option to return it to come back again.
If the champion makes it to their fifth and final night, and the car starts, the champion wins the car and $500,000 in cash and retires.
If on night 5 the champion gets a 21 at the Gambit Deluxe Board, the car and $500,000 is theirs automatically.
MILLION DOLLAR ULTIMATE PRIZE
To win $1,000,000, the player must do ALL of the following.
1. Before the start of the Gambit Deluxe Board bonus game, the player will be asked to predict a card, any card of their choosing.
2. If that card is part of their hand, and they get 21, OR find the Dollar Sign on their first pick on the Gambit Deluxe Board, they can then possibly win $1,000,000 plus the car.
3. If the first 2 criteria are met, or if the latter of the second task is met, one of the cars will have cash packed inside the trunk.
4. If the car starts and the trunk is popped open with the cash, the player wins the $1,000,000 plus the car, plus any prior cash & prizes and retires.