Post by dad90 on Nov 10, 2020 4:25:07 GMT -5
Hey, it's dad90, and I have been making many attempts on this show, and now, this is the Final Draft/Official Copy of $ale of The Century, and I'll have the first episode set up around January 2021.
Here are the rules, and this is the Final version of my game.
GAME FORMAT
Round 1:
10 Questions
Trivia Roulette
Instant Bargain
10 Questions
The Fame Game
Round 2:
6 Questions
Trivia Roulette
The Fame Game
6 Questions
The $ale of the Century Vault
Fast Money
Instant Bargain
Round 3:
5 Questions
Trivia Roulette
Instant Fortune
5 Questions
The Fame Game
Semi-Final:
Auction Round
Flash Cash
20/$20 Showdown
Final Round (If Applicable):
The Champion's Challenge Round
Bonus Round:
The $ale of the Century Round
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Game Rules
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In the beginning of each game, each player starts off with $20, but before the game could actually begin, during the introductions, each player will be asked to place a "Lucky Number" on a standard American Roulette table.
Round 1:
All questions are worth $5 each, all of which were toss-ups, and only one person could answer each one. The first contestant to buzz-in with a correct answer scored $5, but an incorrect answer lost $5.
Trivia Roulette (Based on the Puzzle Roulette 1987 Pilot - Thanks, Wink!):
The contestants will make predictions based on the criteria of the round. Then the roulette wheel spins and if the ball lands on a space that matches the contestant(s) prediction, he/she/they will try to answer a question for money. Should the ball land on zero ("0") or double zero ("00") everybody automatically gets to play the question, regardless of their predictions. However, should the ball on a contestant's "Lucky Number", that player will win a special prize, and it'll be theirs to keep, regardless of the outcome of the game.
(Round 1: Red or Black - Fact or Crap):
The contestants decide whether the ball will land on red or black.
A list of statements will be read, and the players who made a correct prediction from the roulette wheel must quickly decide if this statement is either a fact,
or it's completely crap. If the player is right, $5 will be added to their score, but a wrong answer will freeze the player out for the next prediction/statement. 10 spins and statements will be used in this round.
When the 10 spins and statements are done, the Rush Hour will begin, and the last place player (or the player who answered the least amount of questions correctly should there be ties) will be the only one who participates. That player will have 30 seconds to answer up to 5 statements, each worth $10. If the player is right, $10 is added, but $10 will be deducted if that player is wrong.
Instant Bargain:
The player in the lead has the opinion of buying a prize with his/her score (for example a stereo chair worth $1,895 for $11).
Instant Bargain #1 is between $1000-2500, "yours for only $5-10".
If s/he choose to buy the prize, the sale price was subtracted from his/her score.
Sometimes the host would reduce the sale price or added some cash or another prize.
If there is a tie in first place, a "Dutch Auction" was held where The host would reduce the sale price as low as $1.
The Fame Game (Round 1):
All three players got to participate in the Fame Game. It started with the host reading a "Who am I?" type of question in which the clues would become easier as time progressed. Each Fame Game question had a maximum of ten clues. The first player to buzz in had the right to answer. An incorrect answer forced that player to sit out the rest of the question without money penalties. If at anytime a contestant gives an incorrect answer, then changes to a correct answer, the question was thrown out, and replaced with a new question for a substitute Fame Game for the remaining contestant(s). The first player to buzz in with a correct answer faced a game board with nine numbers (1–9). Behind those numbers were cash awards, prizes, surprises and Money Cards.
Fame Game Spaces:
Prizes: A prize worth between $100 to $1,000 is given to the player.
Cash: A cash prize is given to the player (Between $250 to $1000).
Money Cards: If found, they add the card amount to the player's score. Initially, both the $5 card and the $10 card are offered in this round.
Burglar: If a player finds this, they get to take $5 away from an opponent and add it to their score. In the final Fame Game, it's $10.
Lockout: This is available in Rounds 1 and 2 only. If found, the player gets to force an opponent out of play for the following set of questions.
Turbo: This is available in Rounds 1 and 2 only. For the player alone, the following set of questions in the next round are worth +/- $20 instead of the normal set.
Instant Fortune Bump: This is available in Round 1 only. If found, then an extra $5,000 is added to the Instant Fortune jackpot.
Surprise: This is available in Round 2 only. A player is given the decision to take what's hidden behind the space or take $2000 in cash. The Surprise space can be anything, including a Mystery Cash Amount or Pick Again, a $5+ Money Card, meaning the contestant who found it got a second pick of the board, adding either a second Money Card, a prize, or cash to the turn., additional prizes, or Combination, or a forfeiture of $10.
WILD!: This is available in Round 3 only. The player may take $4,000 in cash or pick another space.
Round 2:
In round 2, The host will ask a question and the first player to buzz in with the correct answer receives $10, but an incorrect answer subtracts $10 from his/her score and the others don't get a chance to answer.
Trivia Roulette (Round 2 - Odd or Even - Category Board):
The contestants decide whether the ball will land on an odd number or an even number.
A board of 8 categories will appear. Players who made the correct prediction will get to answer a question. If at least 2 players are involved, it's a Toss-Up, and the first contestant to buzz in with the right answer received $10 and the chance to answer a bonus question worth $5. If that contestant answered the bonus correctly, he/she then had the right to try for a $15 "Big Gamble" question, the last in the category. No money were deducted for a miss on the toss-up or bonus questions, but an incorrect response on the Big Gamble deducted $15.
Whenever a contestant answered a question incorrectly or ran out of time, the other contestants (who made the correct prediction) could buzz in and give the correct answer to steal the cash, after which the category would be closed.
A category would also end if the same contestant answered the toss-up and bonus, but declined the Big Gamble.
Up to 5 spins and categories will be played.
The Fame Game (Round 2):
At the second "Fame Game" a $15 money card and a $20 money card are added. The Instant Fortune Bump is replaced with the "Surprise" card.
The $ale Of The Century Vault:
The leading player or players are offered a chance at opening the $OTC Vault, at the price of $15 - this price is never reduced from $15 unless there is more than one player eligible, in which case a Dutch auction is held.
Whoever opened the vault receives a cash prize of random value between $1 and $15,000.
Fast Money:
The host would ask the contestants rapid-firing questions for 30 seconds.
Buzzing in with the correct answer is now worth $5 while an incorrect answer now costs $5.
Instant Bargain (Round 2):
Same as before, only with a "Sale Surprise", which is a cash bonus from $500-$2,000.
Instant Bargain #2 from $2500-4000, "yours for only $11-15".
Round 3:
In round 3, The host will ask a question and the first player to buzz in with the correct answer receives $15, but an incorrect answer subtracts $15 from his/her score and the others don't get a chance to answer.
Trivia Roulette (Round 3 - Top or Bottom - Ri$ky Moves):
The contestants decide whether the ball will land on a number between 1 and 18 ("top") or a number between 19 and 36 ("bottom").
Each player will be given up to two questions. Each question is worth $10 if the contestant decides to play the question alone, but $25 if the player decides to make it a toss-up with a spin of the roulette wheel. As usual, the players will participate if they make the correct prediction. If an opponent attempts to steal the cash and answers incorrectly, the person originally in control of the question automatically wins the cash. At least one question must be kept for each player, meaning up to 3 spins of the roulette wheel can be played.
Instant Fortune:
Like the "Instant Bargains" the player in the lead had a chance to choose 1 of 4 boxes.
However, each box also has a prize attached to it, each worth between $500 and $4000.
One of the boxes contained a cash jackpot, which starts off at $10,000 and goes up by $1,000 every time it isn't won, while the other 3 contained $100. If the "Instant Fortune Bump" was found in Round 1, it increases by $5,000.
If the contestant played, the host read three clues, one at a time, each instructing the contestant to eliminate one of the prizes (and its associated gift box) based on its price. Examples included "Eliminate the prize whose first digit is 6" and "eliminate the prize whose value is between $1,500 and $2,000."
After three boxes were eliminated, the remaining box was placed in front of the contestant to open. If it contained the cash, the contestant won all four prizes and the money. If the box contained $100, the contestant won just that. Contestants were not required to eliminate the three correct prizes in the order that the clues referring to them were read. A contestant could eliminate any of the empty boxes after being read each clue, so long as they ultimately eliminated the three empty boxes, leaving the box containing the money.
The price of the "Instant Fortune" was how much the player in the lead was over the second place player's score (for example, if the first place player's score was $45 and the second place player's score was $35 then the price of the "Instant Ca$h" was $10).
If there was a tie, an auction was held.
But there is also a second option. The contestant could play for a flat value of $5,000, while the others contained $500, one prize, and cash back (meaning the player gets the money back), but only for those and none of the major prizes, and the price would be lower than the normal price as it depends on the players' scores.
The Fame Game (Round 3):
The 3rd and final "Fame Game" replaces the Lock Out card and/or the Turbo card for either/both the $25 money card and the "WILD!" card, while the Surprise is replaced with a $50 Money Card.
With the "Burglar" card, the contestant takes $10 from one of their opponents.
Semi-Final Round:
This is split into three parts, and at the end of the Semi-Final round, the top two players will be moving to the Final Round. The 3rd-place player will leave the cash and prizes won from the Fame Games, Instant Bargains, and Cash Games, plus 20 times of their cash score. In the event that a player has no money ($0), that player is automatically eliminated from the game, but still leaves with the cash and prizes won earlier, plus $1,000.
Part 1: Auction Round (In Alex Trebek's Honor): The contestants will be bidding on their ability to correctly judge a statement. First, they will be given a keyword pertaining to the statement being read. The players will then PM the host their wagers in $10 increments, anywhere from $10 to $200, and a buzzcode from 1-100 (more on that later). The player with the highest wager gets the exclusive opportunity to answer. A correct guess adds the amount of the wager to their bank, while a wrong guess deducts the wager. If two or more players tie for the highest wager, the statement is played as an on-the-buzzer toss-up. The player with the buzzcode closest to the target magic number gets to answer. A correct guess means the guessing player takes money away from the opponent (the entire amount if it's a two-player toss-up, or an equal amount split between two players if it's a three-player toss-up), and a wrong guess deducts money from the guesser's bank and adds money to the opponent or opponents' bank. This will continue for 10 questions, but if at any time a player has less than $10 in their account, that player is out for the rest of the round.
Part 2: Flash Cash
Rapid fire questions are asked over a period of 60 seconds. The first question is worth $5, the second is worth $6, the third is worth $7, and so on, and contestants will earn or lose money for a correct or an incorrect answer. In fact, all incorrect answers will cost a player $10.
Part 3: 20/$20 Showdown:
In this event, there are now only 20 Questions left in the 3-player game. Each correct answer is now worth $20 and incorrect answers lost $20.
A subject or clue will be given, and it's up to the contestants to answer the questions accordingly.
The Champion's Challenge (Final Round):
A category was revealed, and the two remaining contestants bid back and forth as to how many of its five questions they could answer correctly.
Bidding continued until one contestant either reached the maximum of five or challenged the other to "Prove it!"
If the high bidder was able to fulfill his/her claim, the value of the category was added to his/her score; otherwise, it was added to the opponent's score.
Five categories were played, with values of $30, $40, $50, $75, and $150.
The contestant with the lower score after Fast Money started the bidding on the first category, and the winner of each category placed the first bid on the next one.
At the end of the round, the contestant with the lower score was eliminated, but keeps all the cash and prizes won plus 25 times their own cash score.
However, the round could end early if one contestant fell so far behind that he/she could not catch up even by winning all of the remaining categories
(referred to by the host as being "mathematically eliminated"). There is also a possibility that the Final Round may not be even played at all if the player's lead is over $345 at
the end of the 20/$20 Showdown.
The winning contestant advanced to the $ale of the Century Round.
The $ale Of The Century Round:
The $ale of the Century Round consists of 2 parts: The Showcase, & The Winner's Board.
The Showcase:
First, a showcase of 25 prizes will be featured. The prizes that may be bought normally range in cost from $15 to $750, and once bought is theirs to keep.
Along the way, there are 3 Mystery Vaults, each cost $350, and 1 one of them has a prize worth between $8,000 to $10,000; the other two have prizes worth less than $1,000.
Also, there are 3 Cash Vaults, each cost $500, and 1 of them has a cash prize between $6,000 to $15,000; the other two have cash prizes between $500 to $1,000.
If in the Main Game the player has accumulated $750 or more, that will allow the player to automatically play for a Luxury Car at the Winner's Board if it's not won. If the player is able to accumulate $999 or more, that player is able to try for the "Jackpot Roulette Wheel".
Any money leftover will be multiplied by 100 and will be used in a decision after the Winner's Board.
The Grand Prize features a progressive jackpot of a brand-new car (usually between $20,000-$25,000) and $100,000 in cash. Every time the Jackpot isn't won, a prize valued between $500 and $2,000 is added to the jackpot; every fifth match it goes unclaimed, $5,000 in cash is added.
Jackpot Roulette:
The first stage had the winning contestant solve ten challenging riddles and/or math puzzles in a 60 second time limit. Each puzzle or riddle is worth $500 and one chip to be used in the second stage. If the winning contestant can solve all ten puzzles or riddles, s/he won $10,000. In some cases, it's $300.
The second stage was one last rendezvous with the roulette wheel. The winning contestant placed his/her earned chips on a number that s/he thought would be lucky for him/her. If the ball landed on one of those numbers, his/her bonus round winnings were multiplied by ten, up to $45,000, or in some cases, $27,000. But if the winning contestant won the $10,000 and then had the ball land on a lucky number, then the contestant wins the Grand Prize Jackpot. Also, the player has a decision to make on whether to keep their winnings, or spin the wheel, because if the ball lands on "0", it's an automatic loss, and their winnings for this game will be cut in half. If it lands on "00", all of their winnings are forfeited and the game is over. If the Jackpot isn't won, then all unwinnable chips would add $2,500 cash into the Jackpot for each one.
Winner's Board:
On the board are 25 squares, in which there are 10 Prizes, 3 "WIN!" cards, 1 "IT!" card, 1 "ALL!", 2 $3000 squares, 3 $10,000 squares and 1 $50,000/Luxury Car.
If the champion wins the game with $750 or more, the $50,000 cash prize will be replaced with the Luxury Car should the player buy it in the Showcase.
If the WIN! cards are matched, that player wins a $20,000 cash bonus.
If the words WIN!, IT!, and ALL! are found in that order before any prize is matched, that player wins ALL the prizes on the board (including $50,000 AND the Luxury Car), wins Quadruple the Cash Jackpot, wins 1000x their remaining cash score from the Main Game, and a $1,000,000 cash bonus, meaning the champion will win at least $2,000,000.
After a prize is matched, the player has the option to quit and take the prizes from the Winner's Board and retire as champion and take home 100 times their cash score from the Main Game, or come back on the next show, risking any and all prizes from the Winner's Board. Any prizes before the Winner's Board are safely kept.
The Cash Jackpot starts off at $250,000 and increases by $10,000 every time it isn't won, but if the champion is defeated, $25,000 will be added.
In some cases, it starts off at $150,000 and increases by $25,000 every time it isn't won.
Final Game(s):
In the event that the champion clears the entire board without finding the WIN!, IT!, and ALL! spaces, the Final Games are listed as follows:
1. The Cash Jackpot Only
2. All the Prizes & DOUBLE the Cash Jackpot
The cash jackpot could only be claimed after all the prizes are won from the Winner's Board.
If the champion is defeated in the Main Game, s/he wins their Main Game score multiplied by 50,
and loses all the prizes accumulated from the Winner's Board, but keeps any prizes s/he won in "Instant Bargains" and "Fame Games".