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Post by billmcdee on Jan 22, 2015 12:30:32 GMT -5
I am in the process of updating some things for the game, some visual, some possible rule revisions.
While I will continue to have contestants p.m. to me buzzcodes before the game starts, I will no longer be submitting questions to get answered in advance. I'll ask the questions and obtain the answers from the players more in "real time".
Also, I want to present uniformity to the questions. I prefer multiple choice, A. B. or C. answers. Some of the questions will still have answers such as A - Choice #1 B - Choice #2 or C - Both. I rather like them and borrowed that idea from the 1990 Gambit pilot done by Bob Eubanks.
Also I am including a poll question here regarding the mini-game played after Game 1 of the match. I'd appreciate it if you would answer that, and if possible, include questions, comments, observations, concerns, suggestions and/or constructive criticisms.
More to come...
Cordially, Bill
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Post by billmcdee on Jan 25, 2015 12:54:42 GMT -5
I have the questions ready. I'm getting the all cash Gambit Board set up. Soon I will ask for a new challenger for Kevin for the next episode. I also need to get prizes and do up the prize descriptions.
Some modified rule changes also will be outlined here perhaps as soon as later today (Sunday, January 25th)
Thanks!
Bill
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Post by billmcdee on Jan 25, 2015 16:12:07 GMT -5
By an overwhelming margin, 7 to 1, nearly unanimous, I will be keeping the mini-bonus game "Beat the Dealer" as is, after game 1 of the match.
Here are some rule updates and reminders:
TOSS UP QUESTION RULE REVISIONS:
Twenty buzz codes from 1 - 100 (inclusive) will be sent to the host via private message prior to the start of the show.
Toss up questions and possible answers will no longer be sent via private message to be answered ahead of time.
All questions will start with the host giving three possible answers, followed by the question itself.
$100 is awarded to the first player to buzz in and come up with the right answer. If a player rings in and gives a wrong answer, or if they take too long (miss a 48 hour deadline in answering), then their opponent wins $100 by default, as well as control of the card.
If a contestant has frozen and their opponent gives an incorrect answer or takes too long to answer, $100 will NOT be awarded, but the frozen player will win the game.
PAYOFFS:
If you win the game, you will win the following amounts based on your winning hand total:
10 or less - $500 (This includes if you have no cards in your hand). 11 - $550 12 - $600 13 - $650 14 - $700 15 - $750 16 - $800 17 - $850 18 - $900 19 - $950 20 - $1,000 21 - $1,050 plus the Any 21 Jackpot. 2 card 21 - $1,050 plus double the Any 21 Jackpot.
GAMBIT BOARD RULES
A new deck of 52 playing cards is presented to the contestant.
The contestant will be asked to select a number higher than 0 but lower than 52. This will be how deep into the deck the cards will be cut. If the contestant goes over 21, they win nothing.
If the player is in jeopardy of going over 21 with the next card, the host will offer a bailout option for the contestant to quit.
If a player has a score of 12 or higher, they have the option to freeze.
If a player freezes, their score must either beat the dealer's score, or the dealer must go over 21, in order for the contestant to win the Gambit Board pot.
If the player scores exactly 21, they instantly win any money on the Gambit Board plus the Any 21 Jackpot. The dealer does not even complete her hand.
The Any 21 Jackpot starts at $10,000. For every show it is not won, another $500 is added to it.
If a player wins with a 2-card 21, they win double the Any 21 Jackpot plus any money in the Gambit Board pot.
The contestant starts with a pot of $5,000.
The Gambit Board contains 21 numbers.
Hidden behind 17 of them are money cards.
One card says "Double Your Money". If that is selected, the pot is doubled at that moment.
One card says "1/2 Off". If that is selected, the contestant has the pot cut in half.
One card says "Take 2". If that is selected, the contestant immediately selects 2 more numbers.
One card says "INSURANCE". If that is selected, the player can use that to discard a card that puts them over 21, or use it if they select the "1/2 Off" card off of the Gambit Board.
If either of those things happens, the Insurance card must be used immediately.
All money cards contain four different amounts. Each amount is hidden behind a different suit (Hearts, Clubs, Diamonds & Spades).
The contestant will be instructed to select a number and a suit.
Money amounts on the board range from $100 up to $5,000. One has an amount worth $7,500. Three cards contain a $0.
After the contestant selects a number, the pot will be adjusted accordingly, then the dealer will deal the contestant an up card to begin their hand.
Immediately afterward, the dealer will deal for herself an up card.
If the player does not go over 21, once the player freezes, then the dealer will begin adding cards to her hand.
The dealer must hit on 16 and below.
The dealer must stand on all hands that total 17 or more. This includes a "soft" 17 (e.g. An Ace plus a 6).
If the dealer busts, or if the player's hand beats the dealer's hand, the player wins all the money on the Gambit Board.
If the player busts, or if the dealer's hand beats the player's hand, the player wins nothing.
If the round ends in a tie, the contestant will still win half the Gambit Board pot.
The host may offer other bail out options as the game progresses.
Regardless of the outcome of the Gambit Board, the day's winner will still get to play for the car as well as any cash briefcases, if applicable.
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Post by tmann3x on Jan 25, 2015 18:03:11 GMT -5
What a twist!
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