Post by romnserg on Sept 30, 2018 11:10:47 GMT -5
Hello! Welcome to "RomnSerg's Wheel of Fortune". This summer. I've promised that I've making my own version of this show and here it is! We're about to start but first let's remind the rules:
RULES: For the first match, the first player to sign up will be red, the second will be yellow, and the third will be blue. After that, the champion gets a choice of color. If he or she chooses red, the next person in the queue will be yellow, otherwise that person is red. The next person gets the last remaining color. If the champion has retired undefeated, the next person in the queue is red, the person after that is yellow, and the person after that is blue.
For every puzzle, I will give you the category. Every letter in that puzzle will be represented with a blank white square unless I state that some of the letters will be revealed immediately. Punctuation is always revealed immediately.
TOSS-UPS: There are 3 Toss-Up puzzles (Two in the beginning, and one before Round 4). The first Toss-Up is for $1,000 and will be introduced first. And after the Introductions are finished, I will start each match with a toss-up for $2,000 and the right to go first in the main game. Then, another toss-up for $3,000 to determine the player who goes first in Round 4. But in the Toss-ups, contestants need to PM their buzzcodes from 1-100, along with the least number of letters as possible.
MAIN GAME: The winner of the tossup goes first in the first round. What happens next depends on the result of the spin:
When a player has at least $250, he or she may buy a vowel at that price. If it's there, the turn continues; otherwise, it passes. It is a flat rate; whether it's one, many, or none at all, it's still $250.
If at any time during their turns players believe they know the answer, they may solve instead of spinning or buying. The solution, which must be CAPITALIZED, and exactly as I have it with no misspellings or any words added or deleted. But I'll allow underlining, bolding, italicizing, exclamation and question marks.
POWER-UP PANELS: For every round (except the "Speed Up Round"), after a player solves a puzzle, that player will also have a chance to play the Power-Up Panels. The back side of each has an image of a power-up, Bowser, or Bowser Jr. Players must pick panels, causing them to flip and reveal their backsides.
The items are: Propeller Mushroom, Fire Flower, Ice Flower, Super Mushroom, Penguin Suit, Super Acorn, Boomerang Flower, Super Bell, Super Leaf, Double Cherries, Mini Mushroom, Super Star, Mega Mushroom. But, the player must be careful because if he/she matches two Bowser images or two Bowser Jr. images, the contestant wins nothing (but keeps anything that has won for solving the panel) and the game ends.
If the player manages to match any power up, the game also ends but they could win any of these for making a match:
CONTINUATION OF GAMEPLAY:
Round 2 is started by the player after the person who started Round 1, and Round 3 is started by the player after that. After that, a tossup for $3,000 will be played, the winner of which starts the next round.
SPECIAL ROUNDS:
SPEED-UP: This will happen in Round 5. Once we run out of time. The wheel will be spun one last time, and vowels are worth nothing; If the wheel lands on $3,000 or $5,000, the consonants will be worth any of these two amounts. But if it doesn't land on neither of those amounts, the consonants are each worth $1,000 plus that amount. If the wheel lands on Bankrupt, Lose a Turn, or Free Play, I will spin again.
On your turn, you may call any letter. If it's there, you will then have 24 hours to solve or pass. At the end of the speedup, the person with the most money in cash and prizes wins and goes on to the bonus round. If there is a tie, the tied players go into a tossup for the right to play the bonus round.
House Minimums for solving any puzzle is $1,000. and the minimum for the game overall is $2,500.
BONUS ROUND: You will spin the wheel one last time to determine your bonus round prize. If you make it to the bonus round with the $1 Million wedge, that becomes your top prize; otherwise the top prize is $250,000; The Bonus Round Distributions are as follows:
After the spin, I will show the puzzle and reveal all instances of R, S, T, L, N, E. I will then ask you for three consonants and one vowel. After you make your four selections, I will put them up. (If the WILD card has been brought up then, you'll call an extra consonant). To win the prize, you must solve the puzzle within 48 hours. You have five chances to solve it.
Champions retire after three matches or winning the $1,000,000 prize.
Here are the wheels:
ROUND 1:
Bare:
Loaded:
ROUND 2:
Bare:
Loaded:
ROUND 3:
Bare:
Loaded:
ROUND 4:
Bare:
Loaded:
ROUND 5:
Bare:
Loaded:
What do you think about that thing?
RULES: For the first match, the first player to sign up will be red, the second will be yellow, and the third will be blue. After that, the champion gets a choice of color. If he or she chooses red, the next person in the queue will be yellow, otherwise that person is red. The next person gets the last remaining color. If the champion has retired undefeated, the next person in the queue is red, the person after that is yellow, and the person after that is blue.
For every puzzle, I will give you the category. Every letter in that puzzle will be represented with a blank white square unless I state that some of the letters will be revealed immediately. Punctuation is always revealed immediately.
TOSS-UPS: There are 3 Toss-Up puzzles (Two in the beginning, and one before Round 4). The first Toss-Up is for $1,000 and will be introduced first. And after the Introductions are finished, I will start each match with a toss-up for $2,000 and the right to go first in the main game. Then, another toss-up for $3,000 to determine the player who goes first in Round 4. But in the Toss-ups, contestants need to PM their buzzcodes from 1-100, along with the least number of letters as possible.
MAIN GAME: The winner of the tossup goes first in the first round. What happens next depends on the result of the spin:
- Dollar figure: The player will select a consonant (Y counts). If it's there, I will reveal all instances of that letter and credit the player with the amount spun for each occurrence (for example, spinning $500 and guessing a consonant that appears twice wins $1,000). If the consonant does not appear, play passes to the next player. We have Golden, Silver and Bronze Dollar Wedges meaning those values are the highest on the wheel.
- Golden Dollar Wedge (aka the highest value on the Wheel): $2,500 in Round 1, $3,000 in Round 2, $3,500 in Round 3, $4,000 in Round 4 and $5,000 in Round 5.
- Silver Dollar Wedge (aka the second highest value on the Wheel): $1,500 in Round 1, $2,000 in Rounds 2, 3 and 4 and $3,000 in Round 5.
- Bronze Dollar Wedge (aka the third highest value on the Wheel): $1,000 in Rounds 1 and 2, $1,250 in Rounds 3 and 4 and $1,500 in Round 5.
- Golden Dollar Wedge (aka the highest value on the Wheel): $2,500 in Round 1, $3,000 in Round 2, $3,500 in Round 3, $4,000 in Round 4 and $5,000 in Round 5.
- Prize: Same as the above, except not multiplied for each letter occurrence. The prize is then removed from the wheel. It clould be a Gift Tag, a Surprise Wedge or 1/2 Car Tag. To win the prize, the player must solve the puzzle without spinning Bankrupt, but I can't explain it until the prize is won.
- Million Dollar Wedge: Same as landing on a prize, but winning it involve several extra steps due to its high value: The player must solve the current puzzle without landing on Bankrupt, but he or she must win the main game without landing on Bankrupt, spin $1 Million again in the bonus round, and solve the bonus puzzle.
- Free Play: The player may guess any available letter at all (vowels are worth nothing, consonants are worth $500 in Round 1 and 2 and $1,000 in Rounds 3 and up) or even solve the puzzle. If a player picks a wrong letter or solves incorrectly, the player will be allowed to retain his or her turn instead of play passing as usual.
- Wild Card: The Wild Card offers an extra letter to be called on a spin for the same amount as the contestant is currently sitting on (including the face values of the Free Play and Mystery Wedges), plus $500 per consonant when it is picked up, but playerscan use it immediately after picking it up. Alternatively, it can be taken to the Bonus Round, where it allows for a fourth consonant.
- Lose a Turn: Play passes to the next player.
- Bankrupt: The player loses all money in the round, any unclaimed prizes, the $1 Million wedge or any items if held, and his or her turn.
- Big Money Wedge: Whoever lands on the Big Money wedge, will see a small screen flashing around to determine what amount will appear. The values are $5,000, $6,000, $7,000, $7,500, $8,000, $9,000, $10,000. If you guess a letter correctly, you'll receives the flat-out value of that amount, plus $1,000 for each letter. For example, if the Big Money wedge showed $10,000, and guess an S in the puzzle, and should there be 2 in the puzzle for instance, you'll receive $2,000 for the S's, and the flat-out value of $10,000 as it will not be multiplied by that letter. However, they must be careful because BANKRUPT and LOSE A TURN are also present in that Big Money wedge as well.
- Vault: Any cash that's been lost to BANKRUPT will be added to the Vault. If you land on this, choose a letter in the puzzle (The contestant receives $1,000 per letter), and solve in the same round, you will win all the cash inside the Vault that starts at $10,000.
When a player has at least $250, he or she may buy a vowel at that price. If it's there, the turn continues; otherwise, it passes. It is a flat rate; whether it's one, many, or none at all, it's still $250.
If at any time during their turns players believe they know the answer, they may solve instead of spinning or buying. The solution, which must be CAPITALIZED, and exactly as I have it with no misspellings or any words added or deleted. But I'll allow underlining, bolding, italicizing, exclamation and question marks.
POWER-UP PANELS: For every round (except the "Speed Up Round"), after a player solves a puzzle, that player will also have a chance to play the Power-Up Panels. The back side of each has an image of a power-up, Bowser, or Bowser Jr. Players must pick panels, causing them to flip and reveal their backsides.
The items are: Propeller Mushroom, Fire Flower, Ice Flower, Super Mushroom, Penguin Suit, Super Acorn, Boomerang Flower, Super Bell, Super Leaf, Double Cherries, Mini Mushroom, Super Star, Mega Mushroom. But, the player must be careful because if he/she matches two Bowser images or two Bowser Jr. images, the contestant wins nothing (but keeps anything that has won for solving the panel) and the game ends.
If the player manages to match any power up, the game also ends but they could win any of these for making a match:
- Mystery Cash: A cash amount ranging from $500 to $2,500 in $5 increments, which will be added if the contestant matches a power-up which contains that cash amount.
- Mystery Prize: A prize worth more than $500 but less than $2,500, which will be added if the contestant matches a power-up which contains that prize.
- Grand Prize: A prize worth over $2,500, which will be added if the contestant matches a power-up which contains that prize.
- Luxury Trip: A trip worth over $5,000, which will be added if the contestant matches a power-up which contains that prize.
- $1,000, $1,500, $2,000, $2,500, $3,000, $3,500, $4,000, $4,500 or $5,000: Any of these cash values will be added if the contestant matches a power-up which contains that cash amount.
CONTINUATION OF GAMEPLAY:
Round 2 is started by the player after the person who started Round 1, and Round 3 is started by the player after that. After that, a tossup for $3,000 will be played, the winner of which starts the next round.
SPECIAL ROUNDS:
- Round 1. JACKPOT ROUND: A Jackpot space will be placed on the wheel, and the starting value of the jackpot will be $5,000. Each time the wheel is spun, I will add that amount to the Jackpot (only wedges that actually state a dollar value affect the jackpot). The amount is added at a flat rate, whether the consonant appears once, more than once, or not at all. A player who lands on Jackpot and calls a correct consonant may take $500 per consonant or immediately attempt to solve the puzzle. A correct solve adds the jackpot to the player's winnings.
- Round 2. MYSTERY ROUND: Two Mystery Wedges will be added to the wheel. If a player lands on one of them, then after choosing a correct consonant, the player may choose to take $1,000 per letter or turn over the wedge to reveal either a prize or Bankrupt. Both are treated as normal and both Mystery Wedges will be removed from the wheel.
- Round 3. EXPRESS ROUND: An Express wedge will be added to the wheel. A player who lands on Express and calls a correct consonant earns $1,000 per consonant and will be given the opportunity to board the Express. If the Express is boarded, the contestant may, without having to spin the wheel, call any letter (earning $1,000 apiece for each consonant and paying $250 for each vowel) and continue to do so while on the Express. However, any incorrect guess while on the Express incurs the same penalties as given by landing on Bankrupt with the addition that the player is taken off the Express.
- During any one of the first 3 rounds, one of these will occur...
- Question Puzzle: The person who solves the puzzle may answer a bonus question related to the puzzle for an additional $1,000. Answering the bonus question is the only time in the whole game that I will not penalize for misspelling the answer.
- Prize Puzzle: The puzzles are now usually merely related to the prize. Prize Puzzles have always been indicated by a higher-pitched version of the puzzle chimes, and a bug reading "Prize Puzzle".
SPEED-UP: This will happen in Round 5. Once we run out of time. The wheel will be spun one last time, and vowels are worth nothing; If the wheel lands on $3,000 or $5,000, the consonants will be worth any of these two amounts. But if it doesn't land on neither of those amounts, the consonants are each worth $1,000 plus that amount. If the wheel lands on Bankrupt, Lose a Turn, or Free Play, I will spin again.
On your turn, you may call any letter. If it's there, you will then have 24 hours to solve or pass. At the end of the speedup, the person with the most money in cash and prizes wins and goes on to the bonus round. If there is a tie, the tied players go into a tossup for the right to play the bonus round.
House Minimums for solving any puzzle is $1,000. and the minimum for the game overall is $2,500.
BONUS ROUND: You will spin the wheel one last time to determine your bonus round prize. If you make it to the bonus round with the $1 Million wedge, that becomes your top prize; otherwise the top prize is $250,000; The Bonus Round Distributions are as follows:
- 2x CAR + $5,000 in cash
- 2x TRIP + $2,500 spending money
- 2x $25,000 in cash
- 2x $30,000 in cash
- 2x $35,000 in cash
- 2x $40,000 in cash
- 2x $45,000 in cash
- 1x CAR + $10,000 in cash
- 1x TRIP + $5,000 spending money
- 1x $50,000 in cash
- 1x $60,000 in cash
- 1x $70,000 in cash
- 1x $75,000 in cash
- 1x $80,000 in cash
- 1x $90,000 in cash
- 1x $100,000 in cash
- 1x $250,000 in cash (or $1,000,000 in cash if the contestant advances to the Bonus Round with the Million Dollar Wedge on it's possession)
After the spin, I will show the puzzle and reveal all instances of R, S, T, L, N, E. I will then ask you for three consonants and one vowel. After you make your four selections, I will put them up. (If the WILD card has been brought up then, you'll call an extra consonant). To win the prize, you must solve the puzzle within 48 hours. You have five chances to solve it.
Champions retire after three matches or winning the $1,000,000 prize.
Here are the wheels:
ROUND 1:
Bare:
Loaded:
ROUND 2:
Bare:
Loaded:
ROUND 3:
Bare:
Loaded:
ROUND 4:
Bare:
Loaded:
ROUND 5:
Bare:
Loaded:
What do you think about that thing?