Post by koopakid17 on Oct 3, 2014 11:41:58 GMT -5
Leaderboard After 44 Rounds:
Object:
Be the first contestant to win $1,000,000. Players are chosen based on the following order:
1. Fewest Rounds Played.
2. Least Amount of Winnings.
3. Lowest Winning Percentage.
Rules:
Race to a Million consists of separate head-to-head matches between two players. The board consists of a 3x5 grid hiding cash amounts, mini games and special squares. Each player will PM me their Bomb location and if your opponent hits it, you win the round and $100. In addition, your Multiplier increases by 1 and you win $25 for each covered square. The player who hits the Bomb not only loses the round but it resets their Multiplier to 0 and $50 is deducted from their score.
Since neither player knows where their opponent placed their Bomb, both could be on the same square. In the event that the Bomb is the last uncovered square on the board, the round win value increases to the full-board bonus of $1,000.
Spaces:
Cash Squares:
These add money to your score, no strings attached.
Bomb:
Hitting this means you lose the round and $50. Unless you've found a Multi-Saver earlier in the round (explained below), your Multiplier resets to 0.
2X Win Value:
Increases the winning round bonus to $200.
3X Win Value:
Increases the winning round bonus to $300.
25% Score Boost:
Increases your score by 25%.
Add a One:
Tacks a 1 at the beginning of your score.
Add a Zero:
Puts a 0 at the end of your score (in a sense, this multiplies your score by 10).
All Values x2:
Doubles the uncovered values on the board.
All Values x10:
Increases the uncovered values on the board tenfold.
All Values /5:
Divides the uncovered values on the board by 5.
Lose a Turn:
Skips your next turn, forcing your opponent to go twice.
Mine Field:
Puts an unspecified number (1-4) of extra bombs randomly on the game board.
Multi-Saver:
Keeps your Multiplier from resetting if you hit a Bomb.
Multi +5:
Increases your Multiplier by 5.
Multi +10:
Increases your Multiplier by 10.
Randomizer:
Mixes up the remaining spaces on the board, including the Bombs.
Mini Games: These offer the chance for extra money. Picked the square during the round and winning the round gives you the right to play. There is no cash or Multiplier penalty for Bombs found in Mini Games.
$5K Run:
Eight numbered spaces are on the board, seven of which hide cash with a Bomb behind the last. If you can uncover all seven cash amounts without hitting the bomb, you win $5,000. You can stop and take any winnings accumulated because picking the Bomb means you give up any cash acquired in the round.
Bonus Hunter:
Fifteen numbered spaces are on the board, five of which hide the letters B, O, N, U and S with the rest blank. The quicker the word BONUS is revealed, the larger the prize:
5 picks: $10,000
6 picks: $5,000
7 picks: $3,000
8 picks: $2,000
9 picks: $1,500
10 picks: $1,000
11 picks: $500
12 picks: $400
13 picks: $300
14 picks: $200
15 picks: $100
Ma+h Time:
The game board is divided into five columns: the first and third have the dollar amounts $50, $100 and $200, the second has two plus signs and a minus sign, the fourth has two multiplication signs and a division sign and the fifth has the numbers 1, 2 and 5. After the boxes are picked, the equation reads left to right and the result is added (or subtracted) from your score. The results can range from a gain of $2,000 to a loss of $750.
Mystery $:
Offers to the chance to replace your score with a mystery dollar value which can be anything from $0 to $999,999.
Red & Black:
Twelve numbered spaces are on the board. One half of them conceal positive cash amounts in black while the other half hides negative dollar amounts in red. You can continue picking numbers until you uncover all six positives or negatives though you can quit with an accumulated total at any time. Picking all six positives nets a $1,000 bonus, $10,000 if no negative amounts are revealed.
$trike it Ri¢h:
Fifteen numbered spaces are on the board. Five different numbers occur three times ($25, $100, $500, $2,000 and Bomb). Whichever prize comes up three times first, that's what you win. The prize is doubled of all three values are found on the first try.
Bonus Round:
If your multiplier ends in a multiple of 3, you will win the right to play the Bonus Round. Seven different amounts between $100 and $1,000 appear on the board twice with a Wild Card hiding behind the last square. You win whichever prize you match first. If the Wild Card is found, the matched prize is doubled.
Rank | Player | Winnings | Rounds Played | Rounds Won | Winning % | Multiplier |
1 | jmdarrall | $129,300 | 17 | 9 | 52.94 | 2 |
2 | mrb2000 | $90,100 | 17 | 8 | 47.06 | 1 |
3 | blackwoodcompany | $49,450 | 18 | 9 | 50.00 | 1 |
4 | mriggenberg | $28,895 | 18 | 8 | 44.44 | 0 |
5 | CCSCO | $28,100 | 18 | 10 | 55.56 | 0 |
Object:
Be the first contestant to win $1,000,000. Players are chosen based on the following order:
1. Fewest Rounds Played.
2. Least Amount of Winnings.
3. Lowest Winning Percentage.
Rules:
Race to a Million consists of separate head-to-head matches between two players. The board consists of a 3x5 grid hiding cash amounts, mini games and special squares. Each player will PM me their Bomb location and if your opponent hits it, you win the round and $100. In addition, your Multiplier increases by 1 and you win $25 for each covered square. The player who hits the Bomb not only loses the round but it resets their Multiplier to 0 and $50 is deducted from their score.
Since neither player knows where their opponent placed their Bomb, both could be on the same square. In the event that the Bomb is the last uncovered square on the board, the round win value increases to the full-board bonus of $1,000.
Spaces:
Cash Squares:
These add money to your score, no strings attached.
Bomb:
Hitting this means you lose the round and $50. Unless you've found a Multi-Saver earlier in the round (explained below), your Multiplier resets to 0.
2X Win Value:
Increases the winning round bonus to $200.
3X Win Value:
Increases the winning round bonus to $300.
25% Score Boost:
Increases your score by 25%.
Add a One:
Tacks a 1 at the beginning of your score.
Add a Zero:
Puts a 0 at the end of your score (in a sense, this multiplies your score by 10).
All Values x2:
Doubles the uncovered values on the board.
All Values x10:
Increases the uncovered values on the board tenfold.
All Values /5:
Divides the uncovered values on the board by 5.
Lose a Turn:
Skips your next turn, forcing your opponent to go twice.
Mine Field:
Puts an unspecified number (1-4) of extra bombs randomly on the game board.
Multi-Saver:
Keeps your Multiplier from resetting if you hit a Bomb.
Multi +5:
Increases your Multiplier by 5.
Multi +10:
Increases your Multiplier by 10.
Randomizer:
Mixes up the remaining spaces on the board, including the Bombs.
Mini Games: These offer the chance for extra money. Picked the square during the round and winning the round gives you the right to play. There is no cash or Multiplier penalty for Bombs found in Mini Games.
$5K Run:
Eight numbered spaces are on the board, seven of which hide cash with a Bomb behind the last. If you can uncover all seven cash amounts without hitting the bomb, you win $5,000. You can stop and take any winnings accumulated because picking the Bomb means you give up any cash acquired in the round.
Bonus Hunter:
Fifteen numbered spaces are on the board, five of which hide the letters B, O, N, U and S with the rest blank. The quicker the word BONUS is revealed, the larger the prize:
5 picks: $10,000
6 picks: $5,000
7 picks: $3,000
8 picks: $2,000
9 picks: $1,500
10 picks: $1,000
11 picks: $500
12 picks: $400
13 picks: $300
14 picks: $200
15 picks: $100
Ma+h Time:
The game board is divided into five columns: the first and third have the dollar amounts $50, $100 and $200, the second has two plus signs and a minus sign, the fourth has two multiplication signs and a division sign and the fifth has the numbers 1, 2 and 5. After the boxes are picked, the equation reads left to right and the result is added (or subtracted) from your score. The results can range from a gain of $2,000 to a loss of $750.
Mystery $:
Offers to the chance to replace your score with a mystery dollar value which can be anything from $0 to $999,999.
Red & Black:
Twelve numbered spaces are on the board. One half of them conceal positive cash amounts in black while the other half hides negative dollar amounts in red. You can continue picking numbers until you uncover all six positives or negatives though you can quit with an accumulated total at any time. Picking all six positives nets a $1,000 bonus, $10,000 if no negative amounts are revealed.
$trike it Ri¢h:
Fifteen numbered spaces are on the board. Five different numbers occur three times ($25, $100, $500, $2,000 and Bomb). Whichever prize comes up three times first, that's what you win. The prize is doubled of all three values are found on the first try.
Bonus Round:
If your multiplier ends in a multiple of 3, you will win the right to play the Bonus Round. Seven different amounts between $100 and $1,000 appear on the board twice with a Wild Card hiding behind the last square. You win whichever prize you match first. If the Wild Card is found, the matched prize is doubled.