Main GameThe game was played in four rounds.
Rounds 1 & 2
This was where the contestants can bet up to 100 of their chips; in Round 2, the maximum bet is 250 chips.
Round 3 (Blackjack)
In this round, standard casino blackjack rules apply. The idea is to get 21 or get as close to 21 without going over, going over is a bust. All 10s & face cards were worth 10, number cards are worth the number on the card, and aces are worth 1 or 11. 500 chips is the max bet, and all blackjacks paid off at 2:1 instead of the usual 3:2. The dealer for this game is another randomly selected studio audience member who also had a home partner by drawing a postcard. Like normal casino dealers, the audience member dealer must stand on 17 or more, and hit on 16 or less. Also the dealer wins the players' chips that they bet should any of them lose by busting (going over 21) or by not beating the dealer. Each chip collected by the dealer was worth $10 to the dealer, and his/her home viewer partner received the same amount in a gift certificate. Beating all three players also won the audience member & his/her home partner a bonus prize. Towards the end of the run, instead of winning cash, the dealer (and home partner) won a prize worth the value of the chips they collected.
Final Round (Last Chance)
The final round was dubbed "The Last Chance Round" where unlike the first three rounds, there were no max bets; so any player can go "all in". Plus, these bets were written in secret.
The Games of Dealer's ChoiceThe dealer would ask a player to cut a deck of cards; they would then be drawn one at a time up to four or five, and as long as the card met positive conditions, the contestants won double their bets. The game ended when all four or five cards were drawn or if a bad card was drawn. When the latter happened, the contestants who bet, lost their bets. So to prevent this from happening, each contestant had an option to stop and keep their bets. If no bad card was drawn at all, the contestants kept their bets and added them to their scores.
- High/Low - The bad cards in this game were 7s, 8s & 9. As long as cards lower than seven or higher than nine came up, the game continued up to four or five. One of either the 7, 8 or 9, the game was over.
- Ace/Face is Out - All aces & all face cards were the bad ones. Players won their bets each time any number card was drawn.
- In Between - The winning cards were cards between threes and queens; so kings, deuces and aces were the losers.
- Any Pair Loses - So called because if any two cards matched, the player(s) who was/were still in, lost.
- Combination - Like Baccarat, cards have a point value: cards 2–9 are worth face value (in points); 10s, Js, Qs and Ks have no point value (i.e. are worth zero); Aces are worth 1 point; Jokers are not used. Hands are valued according to the rightmost digit of the sum of their constituent cards: for example, a hand consisting of 2 and 3 is worth 5, but a hand consisting of 6 and 7 is worth 3 (i.e. the 3 being the rightmost digit in the combined points total: 13).[5] The highest possible hand value in baccarat is therefore 9. The losing number is a 7. There will be a total of 4 cards.
- Total Up: The top five cards of a 52-card deck are placed face down on the board. Before the cards turned face up, the players bet on one of the four total categories (odds are in parentheses)...
- 6-20 (20-to-1)
- 21-30 (5-to-1)
- 31-40 (1-to-1)
- 41-50 (3-to-1)
...then, the cards are turned face up and we total up the value of the five cards (Aces are worth 1 point in this case; face cards are worth 10 points each). A player wins the bet if (s)he correctly predicts the winning total category (i.e. if all the cards are face cards, "41-50" is the winning category since the five face cards equal 50 points).
These games used a machine that mixes up ping-pong balls marked with numbers (usually 1, 2 & 3), and how many of each of those numbers determined the odds of winning the bet. It takes 3, 4 or 5 of the same number or combination of numbers to end the game.
- Speculation - The players were faced with a "Stock Exchange Board" with three stocks. Each one has a different number of odds determined by the number of ping-pong balls representing each one (1:1 for Stock #1, 2:1 for Stock #2, and 5:1 for Stock #3). The contestants will bet on which stock will reach one point first. Now the hopper represented a "ticker-tape machine". For each one drawn, the number on the ball corresponding to one of the stocks caused that stock to go up by 1/5 of a point. As soon as a stock reached the full point, the game ended and the contestant(s) who bet on that stock won his/her/their bet(s).
- Dealer's Derby - This was played in a horse racing format. There were three horses, each one with a set number of odds (1:1 for horse #1, 3:1 for horse #2, and 5:1 for horse #3) The contestants will bet on which horse will reach the finish line first. For each one drawn, the number on the ball corresponding to one of the horses caused that horse to move one space (with five being the winning number of spaces). The contestant(s) who bet on the horse that finished first won his/her/their bet(s).
- Keno - The game was played in a 16-number grid, and the players will pick 3 numbers that will be marked as 8 numbers will marked at random. If a player matches one number that stays on the board, the payoff is 1-to-1. If a player matches two numbers, the payoff is 3-to-1. Should all three of the player's predictions remain up after eight others disappear, the payoff is 5-to-1.
- Bingo - The game was played a 16-number grid, not the usual 25-square grid. The players must bet which directional bingo would occur first; either horizontal (across), vertical (up & down) diagonal, or the 4 Corners. The diagonal pays higher odds since there were only two possibilities (the others had four), but it's the 4 Corners that pay the highest of odds. Numbers on the board were drawn one at a time and as soon a "bingo" was made, the game ended; and the player(s) who bet on the right direction won his/her/their bet(s).
- Casino 500 - Same as Speculation and Dealer's Derby, but with Racing Cars, and higher odds: 2-1 for the Red Car, 5-1 for the White Car, and 10-1 for the Blue Car.
- Craps Wheel/Wheel of Chance - The Wheel of Chance was calibrated with various symbols or casino terms each with different odds (1:1, 3:1, 5:1, and occasionally 11:1). The contestants bet on which symbol or name each one thought that the wheel would stop on, and of course correct predictions won the bet times the set odds.
- (Dice Game) Odds and Evens - The game uses three standard six-sided dice, which are shaken in a bamboo cup or bowl by the dealer. The cup is then overturned onto the floor. Players then place their wagers on whether the sum total of numbers showing on the two dice will be Odd or Even. The dealer then removes the cup, displaying the dice. The winners collect their money and the round ends.
- Roulette - RARE!!! Players will predict either the Color, or the Color and the possibility of going Odd or Even, all with one number. The payouts are as follows:
RED or BLACK - 5-1
RED or BLACK EVEN - 10-1
RED or BLACK ODD - 15-1
GREEN - 100-1
There is only 1 Green 0 on the wheel.
- Slotmania - Players will bet on which 3 symbols will pop up first. The symbols are Cherry (3-1), Orange (5-1), Lime/Lemon (10-1), BAR (20-1) and of course, the Lucky Seven (50-1).
PRIZES:Regardless of who gets eliminated, the runners-up and the champion will pick one prize from one of the Prize Levels from total Chip Count:
5000 or More: Major Prize
4001-4950: Prize Level 9
3501-4000: Prize Level 8
3001-3500: Prize Level 7
2501-3000: Prize Level 6
2001-2500: Prize Level 5
1501-2000: Prize Level 4
751-1500: Prize Level 3
250-750: Prize Level 2
50-250: Prize Level 1
3rd-place player receives $2.50 x Chip Count. 2nd-place player receives $5 x Chip Count.
The winner will choose one of ten giant chips on the board. Inside each chip is a multiplier box. 3 are worth $10 times, 3 are worth $15 times, 2 are worth $20 times, 1 is worth $25 times, and 1 says "DOUBLE".
If the DOUBLE card is found first, the champion would select again.
For example, If the player found the "DOUBLE" card first, their 710 chip count would be doubled to 1,420 chips, and they would select one of the 9 remaining letters. If they then uncovered for example, the $25 card, 1,420 x $25 = $35,500.
MINOR BONUS ROUND -- The Money Vault:Walk in side, and you see 50 doors. Behind 40 of these doors is cold hard cash ranging from $1,000 to $100,000 in $1000 increments.
To determine what amount goes in which door, you choose from one of three cards.
Once you swipe the card, the doors are filled with unique cash amounts ($4000, $16000, $39000).
The catch is that we will not know what the top amount is in the vault.
There is no "board" saying what amounts are "still in play." There could even be duplicate amounts.
This show requires more guts, strategy and luck.
To walk out of the vault with the cash, you must build your Bank Roll:
[$]<100%
[$]<90%
[$]<80%
[$]<70%
[$]<60%
[$]<50%
[$]<40%
[$]<30%
[$]<20%
[$]<10%
As you can see, each slot has a percentage next to it.
Once you select a cash door, you then have to decide which slot you wish to place that cash in.
Once you select the slot you want to put that cash in, and depending on what percentage is in the same row, you will have a percentage of that door placed in your bank roll (i.e. you select a door containing $15,000. You decided to put it in the 40% slot. That slot is now worth $6,000).
But why do you have to do this? To win in "The Money Vault," you Bank Roll must be in ascending order from the 10% slot, upwards to the 100% slot.
If at any time you break the order of the Bank Roll (as well as no other available slot to place your money in), then the game ends and you walk away with nothing.
And the last percentage slot that you last placed will be the deduction from your overall score as punishment.
9 doors contain "WALK cards." There are two each of the following: 10%, 20%, 30%, and 40%. There is only one 50% card.
Find one of these cards and you can walk away with a percentage of your current Bank Roll.
In one door is a "JACKPOT" card. If the player finds this card AND is able to fill up all 10 slots on their Bank Roll, the JACKPOT bank is added to their score.
For every game that a player walks away with $0, and for every game of chance that is lost from the Main Game, their money is placed into the JACKPOT.
The JACKPOT starts at $250,000.
If you create a chain of 10 complete money slots from least to most from the bottom-up, then you win the combined total of all 10 slots!
MAJOR BONUS ROUND - Break the Bank:The Champion now has a chance to Break the Bank to win the Super Jackpot! However, the bank is heavily locked by a 6-digit code.
The champion has 5 chances to find the code.
The code has 6 digit, with all digits have different numbers from 0-9.
The champion has to submit a 6-digit code and the Tower will compare with the secret code.
However, the champion will provide some help by answering 3 questions, and here's how...
Each of the 3 questions are in Multiple-Choice format, with each one harder than the last.
For the first question, the champion is shown 3 answers on a screen. That player is allowed to look behind each answer and
see the question connected with it. Only one of the 3 answers is correct each time. The player then has to say which answer
is correct. If it is, then the host will tell the player one of the digits that is NOT in the code at all. If the player is wrong,
they will not get any help at all, and the question portion ends.
If they're correct on the first question, they get to hear the second question, but this time, the player is only allowed to see a maximum
of two out of the three answers. After two have been revealed, the player must reject one of the incorrect answers. If it's done correctly,
the player can look at the remaining answer and choose which of the remaining two is correct.
For the 3rd and final question, the player is only allowed to see one answer at a time. When the answer is selected, he must decide whether that answer
is correct or incorrect. If the player fins the correct answer from the first answer given, the host will tell the player the 3 digits that are NOT in the Secret Code.
If the player finds an incorrect answer and correctly deduce it as such, then the player can reveal one of the other two answers, and decide if that is correct or incorrect.
After the player locks in, the other answer is revealed to see if the player is confident with their answer or not.
After the questions and helps, if possible, the champion is then going to find the code to Break The Bank.
The Green Check Mark means that the number is in the correct position.
The Yellow Question Mark means that the number is in the code, but not in the correct position.
The Red X means that the number is not in the code at all.
Get all 6 Check Marks, and you have Broken The Bank!
THE BANK - The Grand Prize is $1,000,000 in cash and all the prizes that were available in the Main Game, and every time it's not won, the player still won money based on the correct placement of numbers.
5 right - $2,500
4 right - $1,500
3 right - $1,000
2 right - $500
1 right - $100