Post by billmcdee on Apr 13, 2016 15:15:19 GMT -5
Making some changes and updates to the game...
Let's get the boring stuff out of the way first...
Unless otherwise stated, or unless the contestant can provide advanced noticed of a delay, deadlines are 48 hours from the time of the latest post for players to decide to solve, spin or purchase vowels.
If a player's turn expires after 48 hours, they receive one strike, and then for their next turn, only a 24 hour deadline is offered.
If the 24 hour deadline expires, then the player is disqualified from the rest of the game. 2 strikes and yer out, since this is not baseball, it's Wheel of Fortune.
One other change also, if a player is disqualified, I will ask for a replacement player, and that player will inherit the previous player's score.
If a replacement player fills in at the very start of the show, they cannot play on the next show unless they win that day's game.
If a replacement player fills in after the other player has played at least once but received 2 strikes, that replacement player will be invited back to play on the next episode, if they don't win the game.
Now for the fun stuff!
I will be using 24 Uno cards to represent the 24 wedges on the wheel. Those cards will be thoroughly shuffled before each spin is made.
One other note, should a player forget to provide a spin code, after I shuffle the cards, random.org will be used to select the spin result.
This is the Round 1 wheel for episode #2:
Still the Jackpot round, and still 2 Jackpot wedges on the wheel instead of just one. If a player lands on it and gives a correct consonant, they will receive $500 each time it appears and then can try to solve for the Jackpot money. The Jackpot space however will not add any money to the Jackpot total, which starts at $2,500.
I replaced the regular $250 wedge with the $500 Take 2 wedge.
Whenever it is landed on during this round, $500 will be added to the Jackpot.
When a player lands on that wedge, they will, as always, select a consonant. If it is in the puzzle, they score $500 for each time that consonant appears in the puzzle.
Furthermore, if their first consonant appears in the puzzle, they get to go again and pick another consonant right away for the same payoff.
If a wrong letter, vowel, or previously selected letter is chosen during either the first or second part of this turn, the player loses their turn, however, any money they scored they keep.
So if they guessed a T first and there were 3 T's in the puzzle, they'd get $1,500. If they then guessed a P and there was no P, they lose their turn, but not the $1,500 they banked for the successful letter.
Also, if you land on Take 2, you must select 2 consonants in a row. You can't pick one, then buy a vowel, then pick another consonant.
Incidentally, the numbers and symbols that appear above the wedges are the Uno cards that I use to correspond to each wedge. I used 2 Uno Wild Cards as Bankrupts since those cards are black, and using a red skip card made perfect sense for the Lose a Turn wedge.
Round 2 Wheel:
As before, it's still the Mystery round, and the Take 2 wedge is still on the wheel. A new wedge called "Double or 1/2" will be on top of the $500 orange wedge, but only if the player who is spinning has any money in his bank, otherwise, it will be the $500 wedge.
This wedge will only affect the first player who lands upon it. Afterward, it is removed for the remainder of the round and the $500 wedge applies instead. I will explain later on why...
If the spinning player has even as little as $50 in his bank and lands on this wedge, they must call a consonant that appears in the puzzle. Doing so would double their bank. Failing to do so would cut their bank in half and they would lose their turn.
The reason only the first player is affected by this wedge, suppose they had $250 and called a wrong letter. Their bank would go down to $125. If they landed on it again and were wrong again, they'd end up with $62.50, which is not a viable option, whereas $125 is.
Also, if a player has the $5,000 mystery wedge prize, the Double or 1/2 does NOT apply to that wedge, it only applies to a player's bank total for the current round.
Round 3 Wheel:
This is the Express Round still, the Take 2 wedge is still in play, as is the Double or 1/2 wedge. The Any Letter wedge for Round 3 onward is bumped up from $250 to $500.
If a player lands on Express and calls a wrong letter, it still acts as a Bankrupt and the player loses his turn, but if they have a Free Spin, they can turn it in if they wish and spin again.
The $500 yellow wedge will be covered with a treasure chest icon. If a player lands on that, they must select a consonant that appears in the puzzle.
If they do so, they don't score any bank money, but they do get the treasure chest wedge.
If that player solves the puzzle before hitting a bankrupt, they will get to play a mini game that could add more money to their score.
If/when the Treasure Chest game is played, it will count as 3 turns toward the 40 turns given during a game.
There are 7 treasure chests, each containing a various amount of money, however, one is empty. The others have:
$100
$250
$500
$1,000
$2,000
and the big one is $5,000
Whatever money amount is selected gets added to the player's overall score, so this could prove to be a lucrative round indeed.
Round 4 & onward:
If time expires, random.org will be used to represent the host's final spin of the day. If I land on a Bankrupt or Lose A Turn, I'll simply do it again, and that won't be shown...
Whatever dollar amount is landed upon, $500 will be added to it, so it's possible for $2,500 to be won per consonant during the Speed-Up portion of the round.
If the Any Letter wedge is hit, ANY letters, including vowels, would be worth $1,000 each, otherwise, vowels are worth nothing, but can be selected during the speed-up round as always...
Because of the Any Letter wedge being in play during the final spin, I will say "Vowels may be worth nothing, consonants will be worth $500 plus..."
If there are any questions, please let me know!
Happy spinning,
Bill
Let's get the boring stuff out of the way first...
Unless otherwise stated, or unless the contestant can provide advanced noticed of a delay, deadlines are 48 hours from the time of the latest post for players to decide to solve, spin or purchase vowels.
If a player's turn expires after 48 hours, they receive one strike, and then for their next turn, only a 24 hour deadline is offered.
If the 24 hour deadline expires, then the player is disqualified from the rest of the game. 2 strikes and yer out, since this is not baseball, it's Wheel of Fortune.
One other change also, if a player is disqualified, I will ask for a replacement player, and that player will inherit the previous player's score.
If a replacement player fills in at the very start of the show, they cannot play on the next show unless they win that day's game.
If a replacement player fills in after the other player has played at least once but received 2 strikes, that replacement player will be invited back to play on the next episode, if they don't win the game.
Now for the fun stuff!
I will be using 24 Uno cards to represent the 24 wedges on the wheel. Those cards will be thoroughly shuffled before each spin is made.
One other note, should a player forget to provide a spin code, after I shuffle the cards, random.org will be used to select the spin result.
This is the Round 1 wheel for episode #2:
Still the Jackpot round, and still 2 Jackpot wedges on the wheel instead of just one. If a player lands on it and gives a correct consonant, they will receive $500 each time it appears and then can try to solve for the Jackpot money. The Jackpot space however will not add any money to the Jackpot total, which starts at $2,500.
I replaced the regular $250 wedge with the $500 Take 2 wedge.
Whenever it is landed on during this round, $500 will be added to the Jackpot.
When a player lands on that wedge, they will, as always, select a consonant. If it is in the puzzle, they score $500 for each time that consonant appears in the puzzle.
Furthermore, if their first consonant appears in the puzzle, they get to go again and pick another consonant right away for the same payoff.
If a wrong letter, vowel, or previously selected letter is chosen during either the first or second part of this turn, the player loses their turn, however, any money they scored they keep.
So if they guessed a T first and there were 3 T's in the puzzle, they'd get $1,500. If they then guessed a P and there was no P, they lose their turn, but not the $1,500 they banked for the successful letter.
Also, if you land on Take 2, you must select 2 consonants in a row. You can't pick one, then buy a vowel, then pick another consonant.
Incidentally, the numbers and symbols that appear above the wedges are the Uno cards that I use to correspond to each wedge. I used 2 Uno Wild Cards as Bankrupts since those cards are black, and using a red skip card made perfect sense for the Lose a Turn wedge.
Round 2 Wheel:
As before, it's still the Mystery round, and the Take 2 wedge is still on the wheel. A new wedge called "Double or 1/2" will be on top of the $500 orange wedge, but only if the player who is spinning has any money in his bank, otherwise, it will be the $500 wedge.
This wedge will only affect the first player who lands upon it. Afterward, it is removed for the remainder of the round and the $500 wedge applies instead. I will explain later on why...
If the spinning player has even as little as $50 in his bank and lands on this wedge, they must call a consonant that appears in the puzzle. Doing so would double their bank. Failing to do so would cut their bank in half and they would lose their turn.
The reason only the first player is affected by this wedge, suppose they had $250 and called a wrong letter. Their bank would go down to $125. If they landed on it again and were wrong again, they'd end up with $62.50, which is not a viable option, whereas $125 is.
Also, if a player has the $5,000 mystery wedge prize, the Double or 1/2 does NOT apply to that wedge, it only applies to a player's bank total for the current round.
Round 3 Wheel:
This is the Express Round still, the Take 2 wedge is still in play, as is the Double or 1/2 wedge. The Any Letter wedge for Round 3 onward is bumped up from $250 to $500.
If a player lands on Express and calls a wrong letter, it still acts as a Bankrupt and the player loses his turn, but if they have a Free Spin, they can turn it in if they wish and spin again.
The $500 yellow wedge will be covered with a treasure chest icon. If a player lands on that, they must select a consonant that appears in the puzzle.
If they do so, they don't score any bank money, but they do get the treasure chest wedge.
If that player solves the puzzle before hitting a bankrupt, they will get to play a mini game that could add more money to their score.
If/when the Treasure Chest game is played, it will count as 3 turns toward the 40 turns given during a game.
There are 7 treasure chests, each containing a various amount of money, however, one is empty. The others have:
$100
$250
$500
$1,000
$2,000
and the big one is $5,000
Whatever money amount is selected gets added to the player's overall score, so this could prove to be a lucrative round indeed.
Round 4 & onward:
If time expires, random.org will be used to represent the host's final spin of the day. If I land on a Bankrupt or Lose A Turn, I'll simply do it again, and that won't be shown...
Whatever dollar amount is landed upon, $500 will be added to it, so it's possible for $2,500 to be won per consonant during the Speed-Up portion of the round.
If the Any Letter wedge is hit, ANY letters, including vowels, would be worth $1,000 each, otherwise, vowels are worth nothing, but can be selected during the speed-up round as always...
Because of the Any Letter wedge being in play during the final spin, I will say "Vowels may be worth nothing, consonants will be worth $500 plus..."
If there are any questions, please let me know!
Happy spinning,
Bill