Post by billmcdee on Sept 6, 2015 10:41:02 GMT -5
Lots of new twists and other features now!
As always, the main element will remain, trying to score 21 without going over.
The Gambit Board bonus game will be the same. The car bonus game will be the same as well.
Some new elements being introduced, partially inspired by the 1979 Gambit pilot that I viewed yesterday.
Contestants will now alternate turns selecting from the question board.
Six letters in GAMBIT, so there will always be six possibilities. Some trivia questions, but other new features now too.
The question types will always be shuffled after each turn, unknown to the players and audience what lurks where.
Here are the six possible things that can happen during a player's turn now.
After they select one of the GAMBIT letters, they may draw a Multiple Choice question. 3 possible answers will be given. A correct answer wins $100 and control of the card. A wrong answer gives $100 to the other player as well as control of the card, unless they have already frozen.
They may select a standard trivia question, with no multiple choice answers. These could prove to be a bit more difficult.
They may select a word puzzle type question. These can vary as to what types of word puzzles they are, and will be explained when they are selected.
They may select a $100 bonus plus Free Card. If that is done, the player instantly gets to decide if they wish to keep the card or pass it, again unless the other player has already frozen.
They may select $100 and pick again.
Or they may pick Dice Decision. The player will have to predict if the electronic dice will yield an odd or an even result. A correct prediction wins $100 and control of the next card. An incorrect prediction will give the other player $100 and control, again unless that other player has already frozen.
Bigger news still.
Gambit P.M.'s next episode will be a FULL HOUR long!
Here's how it will work.
Two challengers will face off in a best two out of three game match. The winner will take on the previous night's champion in a best two out of three match as well.
Here's how the segments of the show will work:
Segment 1 - Introductions and Game 1 of the match between two new challengers.
Segment 2 - The game 1 winner will play a brand NEW 21 style game called "Intuition". This is inspired by the bonus game of the "21" Pilot done by Jim Lange back in the early 1980s. If the player beats the house, they win $1,000 in bonus cash. If the house wins, no bonus money is won by the player, and the Intuition Jackpot will grow by $500 for the next episode. The house has to stay on 17 and above, the player keeps taking numbers until they beat the house or go over. If the house gets 21, the player loses and the game is over. If the player gets to 21 first, regardless of the house's score, the player automatically wins.
Segment 3 - Game 2 of the match, and if need be, the Tie-Breaker.
Segment 4 - Triple Play. Another new bonus game for the winner of this preliminary match. This is basically the Catch 21 bonus game. The match winner is given 3 power chips and a new deck of 52 cards which they will cut. For every 21 scored, they will win $2,100. $6,300 total is possible. If a player busts in any one column, they win $0. They can quit at any time. Any hands below 21 will pay $25 per point.
Segment 5 - The winner of the first match will play the current champion in Game 1 of the Championship Match.
Segment 6 - Mid Show Bumper
Segment 7 - Beat the Dealer mini-bonus game. As always, the winner of game 1 of this match gets to play this mini bonus game.
Segment 8 - Game 2 of the Championship Match and if necessary, the tie-breaker game.
Segment 9 - The Gambit Board & Car Bonus Game
Segment 10 - Final recap, end credits.
I will be creating a new thread in the Channel 3 area later today. I will include this information and further instructions as well.
Best always!
Bill
As always, the main element will remain, trying to score 21 without going over.
The Gambit Board bonus game will be the same. The car bonus game will be the same as well.
Some new elements being introduced, partially inspired by the 1979 Gambit pilot that I viewed yesterday.
Contestants will now alternate turns selecting from the question board.
Six letters in GAMBIT, so there will always be six possibilities. Some trivia questions, but other new features now too.
The question types will always be shuffled after each turn, unknown to the players and audience what lurks where.
Here are the six possible things that can happen during a player's turn now.
After they select one of the GAMBIT letters, they may draw a Multiple Choice question. 3 possible answers will be given. A correct answer wins $100 and control of the card. A wrong answer gives $100 to the other player as well as control of the card, unless they have already frozen.
They may select a standard trivia question, with no multiple choice answers. These could prove to be a bit more difficult.
They may select a word puzzle type question. These can vary as to what types of word puzzles they are, and will be explained when they are selected.
They may select a $100 bonus plus Free Card. If that is done, the player instantly gets to decide if they wish to keep the card or pass it, again unless the other player has already frozen.
They may select $100 and pick again.
Or they may pick Dice Decision. The player will have to predict if the electronic dice will yield an odd or an even result. A correct prediction wins $100 and control of the next card. An incorrect prediction will give the other player $100 and control, again unless that other player has already frozen.
Bigger news still.
Gambit P.M.'s next episode will be a FULL HOUR long!
Here's how it will work.
Two challengers will face off in a best two out of three game match. The winner will take on the previous night's champion in a best two out of three match as well.
Here's how the segments of the show will work:
Segment 1 - Introductions and Game 1 of the match between two new challengers.
Segment 2 - The game 1 winner will play a brand NEW 21 style game called "Intuition". This is inspired by the bonus game of the "21" Pilot done by Jim Lange back in the early 1980s. If the player beats the house, they win $1,000 in bonus cash. If the house wins, no bonus money is won by the player, and the Intuition Jackpot will grow by $500 for the next episode. The house has to stay on 17 and above, the player keeps taking numbers until they beat the house or go over. If the house gets 21, the player loses and the game is over. If the player gets to 21 first, regardless of the house's score, the player automatically wins.
Segment 3 - Game 2 of the match, and if need be, the Tie-Breaker.
Segment 4 - Triple Play. Another new bonus game for the winner of this preliminary match. This is basically the Catch 21 bonus game. The match winner is given 3 power chips and a new deck of 52 cards which they will cut. For every 21 scored, they will win $2,100. $6,300 total is possible. If a player busts in any one column, they win $0. They can quit at any time. Any hands below 21 will pay $25 per point.
Segment 5 - The winner of the first match will play the current champion in Game 1 of the Championship Match.
Segment 6 - Mid Show Bumper
Segment 7 - Beat the Dealer mini-bonus game. As always, the winner of game 1 of this match gets to play this mini bonus game.
Segment 8 - Game 2 of the Championship Match and if necessary, the tie-breaker game.
Segment 9 - The Gambit Board & Car Bonus Game
Segment 10 - Final recap, end credits.
I will be creating a new thread in the Channel 3 area later today. I will include this information and further instructions as well.
Best always!
Bill