Post by dad90 on Dec 26, 2018 1:04:12 GMT -5
Hey there! It's Dayo, aka dad90, and I'm back with the revamp of The Tower of Ca$h!
In the NEW Tower of Cash...
$10 million squares...
New special twists...
You could take home over a billion dollars in the FIRST round alone!
But, with more threats looming than ever, that money may not be safe...
The RULES!
The tower contains 26 floors, and each floor has two values hidden there - one on the left, and one on the right.
The game is played by traveling to a floor and selecting a direction, claiming whatever is hidden there.
The other value will then be revealed (but not claimed), and both will then be removed from the board.
The game has 10 rounds - in the first round, we travel to six floors, then five in the second, four in the third, three in the fourth, two in the fifth, another two in the sixth, and one for the remaining 4 rounds.
Between rounds, you may elect to bail out, leaving the tower with whatever cash you have accumulated at that time. Once you start a round, however, you have to see it through.
Simple enough, right?
And now, introducing the NEW Special Spaces!
<X% (aka Weapons of Cash Destruction): Deduct 25, 50, 75 or 100% of the bank, rounded to the nearest dollar.
>X% (aka Time Warps): Add 25, 50, 75 or 100% of the bank, rounded to the nearest dollar.
ANYTHING - Randomly generates a second copy of any other space, regardless of whether it has been removed yet.
This can generate the Omega even though the Omega proper might have been previously removed, but it has never been recorded to do so.
BIG BANK - Any money lost will go into the Big Bank, regardless of how it is lost. If you select Big Bank, you will claim all of the money in the Big Bank and the bank amount will reset to $10,000. Bank totals carry over between games and seasons.
BRAIN DRAIN - You will be asked four questions, ascending in difficulty. If you answer the first question correctly, you will add 10% to your bank; answer incorrectly, you will lose 10% of your bank.
The value then ascends to 20%, 30%, and 40%. The percentages are fixed cash amounts from the beginning total. Thus, you could potentially double your score or lose all of your cash.
BUMP - Replaces a digit in the contestant's score. The replaced digit is chosen with a weighted random seed: the ones digit is weighted 1, the tens digit weighted 2,
and continuing as many digits as are in the bank. The replacing digit is chosen with a normal random seed. Depending on the structure of the contestant's bank, this can do nothing
(if the replacing digit is the same), almost nothing (if a low place value is hit), or swing it far in either direction (typically when a very high or very low digit in a high place value is replaced).
FLOOR CLOSURE - Upon finding this space, an unpicked floor will be randomly selected and closed.
Both spaces on that floor will be removed, and the game will end after the ninth round rather than the tenth.
MALFUNCTION - Each digit in your score is replaced with a random digit between 0 and 9.
MATH TIME - There are ten squares in two rows of five. You will select one from each row. The top row has three multiplication symbols and two division symbols.
The bottom row has the numbers 0, 1, 2, 3, and 4. The resulting equation is taken out on your bank. If you divide by zero, the game is over.
RANDOMS - Generate a random cash amount with either 4, 5 or 6 digits, and otherwise work the same way as normal cash values.
(Random 4 = $1000-$9999, Random 5 = $10000-$99999, Random 6 = $100000-$999999)
SNEAK PEEK - Your one weapon to combat the randomness of the tower, after finding this space you will be able to peek at any two spaces before choosing them.
You can look at both spaces on the same floor, or one space on each of two floors.
PREFIX - Adds a randomly selected digit to the front of the score. Note that this can be zero, such that no money is won.
SUFFIX - Adds a randomly selected digit to the back of the score.
T, O, W, E, R - Individually, these spaces do nothing, However, should you manage to collect four of them, you will receive $1,000,000, and if you are able to find all five, you will receive $1,000,000,000.
(And should you collect all five in order, we'll bump that jackpot up to One Trillion Dollars, just for good measure)
OMEGA (known as Ω / GAME OVER): Ends the game instantly, shuts down the board, and transfers the contestant to the Basement for one last chance to win some money. You must then choose a percentage of your score to try and escape with. A percentage will then be randomly generated. If your percentage is equal to or less than the generated one, you leave with the amount you picked. Should the generated amount be lower, however, you will leave with nothing.
I will be looking for 10 brave souls who would DARE try to conquer the tower in 2019! See you then!
In the NEW Tower of Cash...
$10 million squares...
New special twists...
You could take home over a billion dollars in the FIRST round alone!
But, with more threats looming than ever, that money may not be safe...
The RULES!
The tower contains 26 floors, and each floor has two values hidden there - one on the left, and one on the right.
The game is played by traveling to a floor and selecting a direction, claiming whatever is hidden there.
The other value will then be revealed (but not claimed), and both will then be removed from the board.
The game has 10 rounds - in the first round, we travel to six floors, then five in the second, four in the third, three in the fourth, two in the fifth, another two in the sixth, and one for the remaining 4 rounds.
Between rounds, you may elect to bail out, leaving the tower with whatever cash you have accumulated at that time. Once you start a round, however, you have to see it through.
Simple enough, right?
And now, introducing the NEW Special Spaces!
<X% (aka Weapons of Cash Destruction): Deduct 25, 50, 75 or 100% of the bank, rounded to the nearest dollar.
>X% (aka Time Warps): Add 25, 50, 75 or 100% of the bank, rounded to the nearest dollar.
ANYTHING - Randomly generates a second copy of any other space, regardless of whether it has been removed yet.
This can generate the Omega even though the Omega proper might have been previously removed, but it has never been recorded to do so.
BIG BANK - Any money lost will go into the Big Bank, regardless of how it is lost. If you select Big Bank, you will claim all of the money in the Big Bank and the bank amount will reset to $10,000. Bank totals carry over between games and seasons.
BRAIN DRAIN - You will be asked four questions, ascending in difficulty. If you answer the first question correctly, you will add 10% to your bank; answer incorrectly, you will lose 10% of your bank.
The value then ascends to 20%, 30%, and 40%. The percentages are fixed cash amounts from the beginning total. Thus, you could potentially double your score or lose all of your cash.
BUMP - Replaces a digit in the contestant's score. The replaced digit is chosen with a weighted random seed: the ones digit is weighted 1, the tens digit weighted 2,
and continuing as many digits as are in the bank. The replacing digit is chosen with a normal random seed. Depending on the structure of the contestant's bank, this can do nothing
(if the replacing digit is the same), almost nothing (if a low place value is hit), or swing it far in either direction (typically when a very high or very low digit in a high place value is replaced).
FLOOR CLOSURE - Upon finding this space, an unpicked floor will be randomly selected and closed.
Both spaces on that floor will be removed, and the game will end after the ninth round rather than the tenth.
MALFUNCTION - Each digit in your score is replaced with a random digit between 0 and 9.
MATH TIME - There are ten squares in two rows of five. You will select one from each row. The top row has three multiplication symbols and two division symbols.
The bottom row has the numbers 0, 1, 2, 3, and 4. The resulting equation is taken out on your bank. If you divide by zero, the game is over.
RANDOMS - Generate a random cash amount with either 4, 5 or 6 digits, and otherwise work the same way as normal cash values.
(Random 4 = $1000-$9999, Random 5 = $10000-$99999, Random 6 = $100000-$999999)
SNEAK PEEK - Your one weapon to combat the randomness of the tower, after finding this space you will be able to peek at any two spaces before choosing them.
You can look at both spaces on the same floor, or one space on each of two floors.
PREFIX - Adds a randomly selected digit to the front of the score. Note that this can be zero, such that no money is won.
SUFFIX - Adds a randomly selected digit to the back of the score.
T, O, W, E, R - Individually, these spaces do nothing, However, should you manage to collect four of them, you will receive $1,000,000, and if you are able to find all five, you will receive $1,000,000,000.
(And should you collect all five in order, we'll bump that jackpot up to One Trillion Dollars, just for good measure)
OMEGA (known as Ω / GAME OVER): Ends the game instantly, shuts down the board, and transfers the contestant to the Basement for one last chance to win some money. You must then choose a percentage of your score to try and escape with. A percentage will then be randomly generated. If your percentage is equal to or less than the generated one, you leave with the amount you picked. Should the generated amount be lower, however, you will leave with nothing.
I will be looking for 10 brave souls who would DARE try to conquer the tower in 2019! See you then!