Post by dad90 on Mar 4, 2018 11:30:03 GMT -5
Based on the famous card game UNO.
Here's how it works:
- It uses the 108-card classic deck, a DOS deck in Round 2, a UNO Flip-Out Deck in Round 3, and the classic deck + Wild Jackpot Slot Machine in Round 4
- 3 rounds with 3 contestants
- The top scorer and the top earner play a 4th round (if they are the same person, I'll detail the ties below)
- One bonus round with the top scorer.
- Each card corresponds to one prize (I'll explain that below)
Your hand is always revealed via PM, besides the Wild Draw Four challenge.
Rounds 1-3:
All three contestants are given 7 cards (as in the usual game) to start with. We have a question round (à la PYL) with 3 toss-up questions (using buzzcodes). Each time a player answers right, he gives away two cards, put at the bottom of the Draw pile. If the player answer wrong, another player gets a chance to answer, and all wrong answers are worth one card from the Draw pile. So a contestant can begin a round with as little as one card (getting all three right) but up to ten cards (getting all three wrong).
[Addition: There is now a card board with 12 numbers. Behind the numbers are:
3 1's
3 2's
3 3's
2 4's
1 WILD
For each number picked, that number will be multiplied by $50 ($100 in Rounds 2 and 3). Correct answer earns the player cash. The WILD card acts like either a replacement for one of the players' cards and a toss-up question will be asked for $250 ($500 in Round 2 or $1000 in Round 3), or the player can do this like a "Daily Double" (Maximum bet is $500 in Round 1, $1000 in Round 2 and $2000 in Round 3).
In Round 3, the cards are now:
4 5's
3 6's
2 7's
1 8
1 9
1 WILD]
Then, another question is asked, and the player who answers right gets to play first, or chooses one to go first (because if the first card of the deck is Draw Two, the beginning player takes two cards and doesn't play).
Round 1 - UNO! (See Rules)
Round 2 - 2-in-1 (UNO + DOS) (DOS Rules)
Round 3 - UNO Flip(Out) (See Rules)
Final Round - Uno Wild Jackpot (See Rules)
Customizable Wild Cards used: Here.
After that, the game starts with the traditional UNO rules, a card can be covered with the same number or the same color, or a Wild. If you don't have a match or if you don't want to play, you must draw a card. You can play that card or pass (if you can't or if you want to). If you could play and chose to draw a card though, you can't play another card than the one you've just drawn.
The Wild Draw Four can't be properly used when you can play a colored card instead. If you choose to do so, your victim can check your hand (and expose it to all the players and the audience) to see if you've had the right to use it. If you were right, the victim draws six cards instead of four. But if you haven't used the Wild Draw Four properly, YOU take four cards instead of your opponent. Anyway, you always call a color even if you draw the cards.
When you have one card left, you must yell "UNO!". If not, and if someone catches you before the next player plays, you'll draw two cards.
Scoring:
The first player to get rid of their cards wins the round and scores the total points of their opponents: numbered cards are worth the same amount of points, Skip, Draw Two and Reverse are worth 20 points, Wild and Wild Draw Four are worth 50 points.
Prizes:
Cards from 0-9 in opponents' hands are worth 100 times their value in cash (a 0 is worth nothing, a 5 is worth $500).
Draw Two, Skip and Reverse are worth a prize ranging from a few hundred dollars to a few thousand dollars (12 prizes total per round).
Wild Draw Four and Wild are worth a luxury prize: a car, a luxury trip, a motorhome, a boat (2 total per round)...
If your opponents have twice the same card (ex: both green Reverses, two Wild...), you receive the prize only once.
If, in any round, we're out of time or the Draw pile is empty, the round ends. In that case, the player with the least amount of cards is the winner. His points total starts at 100 points (250 in Round 3, and 500 in Round 4), and then is added from his own hand before being deducted from each of the opponents' hands, and the winner wins remaining points and 100 times that total in cash.
In Round 3, the point values double and in Round 4, the point values triple.
Also, in Round 4, the additional scores apply:
Seven (7): -77, -177, or -277
Zero (0): 300
Face cards (Skip, Reverse, Draw Two) 60
Numbered Cards (1-6,8-9) Face Value
Black Cards (Wild and Draw Four) 150
Draw Four Out Da Gate -50
Mini-Bonus Game: Crazy Eights
At the end of Round 2, whoever wins the round will have an opportunity to win up to $9,888 in Crazy Eights. First, the player earns $1,000 from the host. Then, a money line began at $4,444 and eighteen random cards were dealt, and they are all numbers, with 8's as a must. The object was to select a card (numbered 1-18) that raised one of the four suits (Red, Blue, Green, or Yellow). Whenever an 8 was selected, the suit would be locked off and could never come down. Selecting a card that did not raise a suit or a card from a locked off suit would incur a strike. Three strikes and the player loses everything. However, when 2 strikes occur, the player has the option to take the $1,000 earned and quit, or keep playing. If opted to keep playing, the player has to give up the $1,000 and the 2 strikes are erased. If the last "8" is found, the player won the game and the amount in the money line up to $8,888.
End of Round 3:
After three rounds, the top scorer (points) and the top earner (prizes) are qualified for Round 4. The remaining player leaves with their points in cash. If both are the same person, we'll have to designate a second winner by the following:
- The second-best scorer is qualified
- If tied, the second-best earner is qualified
- If tied, the remaining two players will play a trivia showdown, 1 point per question: the first to 2 points wins and go to the next round.
In the extremely rare case all 3 contestants are tied (with 0), all contestants will play the trivia showdown: the first two to 2 points win.
Round 4:
Round 4 is played exactly like previous rounds: question round, toss-up question, and play of the cards, but there are special differences.
First of all, there is no card board used here, and the roles reverse. There are now 7 questions, and each right answer deduct 1 card from his own hand and put in the bottom of the deck while an incorrect answer adds 2 cards from the top of the deck.
In this two-player game, Reverse and Skip have exactly the same effect. There will be more WILD cards added in this final round.
Also, the 7-0 rule is in effect. Playing a 7 allows you to swap hands with your opponent, while playing a 0 forces your opponent to withdraw the number of cards they have with the same number of cards from the top of the deck.
Both scores are brought to this round, and the winner of the round adds this round's score to their previous one.
The top scorer is declared winner. In case of a tie, the top earner wins. In the rare case of a tie, a trivia showdown is played as before. The other player gets 10 times their score in cash.
Bonus Round: Bonus Bonanza
A 19-card deck (a 0-9 colored range) is shown, faces down. Each card from 1-9 corresponds to a prize or a large amount in cash. The contestant keeps picking until they have a match or find 0 (instant loss).
In the event that the player matches all 9 prizes, they will also win the Grand Jackpot of $1,000,000. Matching 8 prizes wins the Major Jackpot of $100,000 and matching 7 prizes wins the Minor Jackpot of $25,000.
[The Bonus Bonanza is played in 3 stages.
STAGE 1: CARD BOARD
The Card Board from the Main Game now has 12 cards numbered 1-12. There are now the following:
10 Cash Amounts ranging $500 to $5,000 in $500 increments
1 "0"
1 WILD
The object is to accumulate $10,000 or more without seeing the "0" card and if successful, the player wins $25,000. However, if the WILD card is found, the player wins $50,000. After each cash amount has been found, the player has the option to take the money and quit or continue on. If the "0" card is found, the player wins nothing and the game is over.
STAGE 2(OLD): ANYTHING BUT SIX!
The player will then face a large money ladder, which goes as follows:
$50,000
$7950
$6650
$5550
$4600
$3800
$3100
$2500
$2000
$1600
$1300
$1050
$850
$700
$570
$450
$350
$270
$200
$150
There will be six cards shown face down to the player. The object of the game is to choose any 1 card that is NOT a 6. Successfully doing so will climb the money ladder, one step at a time.
The player then has the option to take the money and quit or keep playing. If the player decides to quit, they will then choose one of the 5 cards to multiply their winnings with. The maximum multiplier is 5.
If the player decides to continue, the 6 cards will then be shuffled and plays like last time.
The player also has the one option to bank a portion of its winnings from the current step of the cash ladder by 10%, 25% or 50%, chosen at random. Then, the player can continue, knowing that the banked money will not be taken away. However, the player can only use it once.
The player has to be careful, though. If at anytime the player chooses the card that has the "6" on it, the game is over and the player wins nothing unless the player decides to quit and take their earnings or if the player already banked a portion from the current step of the money ladder.
If the player manages to make it all the way up to the top of the ladder without seeing a "6", the bonus award is $50,000!]
STAGE 2 (NEW): RACE TO THE FINISH
This is based on "Let's Make A Deal" game: Race to the Finish, but instead of suits, there are colors: Red, Blue, Yellow & Green.
The player can win any or all of three prizes, of which the most expensive is usually a car. The contestant is given a standard deck of UNO! cards with three colors representing one of the prizes (most expensive is given Green, the next is given Blue, the least expensive is given Yellow), and the remaining Color (Red), representing Game Over. He/she/they draws until either one of the prizes or the Game Over crosses the finish line (five Green, four Blue, three Yellow, three Red). In the event a prize crosses the finish line first, the contestant is given an offer to continue on or keep the prizes they have earned so far (if the former happens, he/she will not be allowed to have the option of bailing out until another prize crosses the finish line), knowing that if Red crosses the finish line, all prize(s) earned are forfeited and the Bonus Bonanza ends. A cash buy-out may be offered to stop if the contestant is one away from Game Over and no prizes have crossed the finish line.
FINAL STAGE: THE POWER PYRAMID (Shown Below)