Post by blackwoodcompany on Apr 8, 2015 18:53:40 GMT -5
If I am going to start this Monday, I better start by getting three players. While I do that, I will tell there are three rounds.
Rounds 1 and 2
In the first two rounds, I will reveal the letters in ELIMINATOR, each player will pick one of the remaining numbers. Four have one eliminator chip, three have two, two have three, and one has four. They will come huge in the throwing of the dice as I will explain later.
I will start with a tossup with three answers. I will ask either which one is fact or which one is crap. Remember the one in the promo:
EXODIA THE FORBIDDEN ONE
FINAL COUNTDOWN
LAST WILL
The question was "Which of these winning card in Duel Monsters is crap?" The answer is Last Will for it does not have a condition for a player to win the duel while the other two do.
I will have the three send a buzz code from 1-100. The closest will have the first chance while the second will have the second chance.
The player that gives the correct answer will select one of the remaining letters in CRAP OUT. Each letter has a contract of rolls from 1-6. But one has the wild card which allows to player to roll as many times as he chooses. To complete a contract, they must roll the dice that many times without rolling doubles (being a crap). If he succeeds, he earns the total of all the rolls as points. But if he craps, he has to use an eliminator chip for another roll or score zero.
We will continue the round until all the letters are used. For round two, there are the numbers 2-6 and two wild cards.
The Catch Up Round
The final round is the catch up round and all three go in order from the lowest total to the highest total. Each keeps rolling the dice until they surpass the leader. Once there, they can either stop rolling or continue. If they crap, they have to use an eliminator chip to continue or they are out of the game.
After each player has a turn, the player with the most money wins the game a prize worth over $2,000 plus they go to the $100,000 Super Crap Out.
$100,000 Super Crap Out
To start the Super Crap Out, the champion picks a letter in SUPER CRAP OUT for at least one eliminator chip. Five have one each, four have two, two have three, and one has four. Plus, they take any eliminator chips they have to the Super Crap Out. They keep rolling the dice until their total surpasses the target. At that point, they must decide whether to walk away with the money or play on to the next target. If they crap, they have to use an eliminator chip or lose all the money. This is the total for each:
10: $5,000
30: $10,000
60: $25,000
100: $50,000
150: $100,000
Rounds 1 and 2
In the first two rounds, I will reveal the letters in ELIMINATOR, each player will pick one of the remaining numbers. Four have one eliminator chip, three have two, two have three, and one has four. They will come huge in the throwing of the dice as I will explain later.
I will start with a tossup with three answers. I will ask either which one is fact or which one is crap. Remember the one in the promo:
EXODIA THE FORBIDDEN ONE
FINAL COUNTDOWN
LAST WILL
The question was "Which of these winning card in Duel Monsters is crap?" The answer is Last Will for it does not have a condition for a player to win the duel while the other two do.
I will have the three send a buzz code from 1-100. The closest will have the first chance while the second will have the second chance.
The player that gives the correct answer will select one of the remaining letters in CRAP OUT. Each letter has a contract of rolls from 1-6. But one has the wild card which allows to player to roll as many times as he chooses. To complete a contract, they must roll the dice that many times without rolling doubles (being a crap). If he succeeds, he earns the total of all the rolls as points. But if he craps, he has to use an eliminator chip for another roll or score zero.
We will continue the round until all the letters are used. For round two, there are the numbers 2-6 and two wild cards.
The Catch Up Round
The final round is the catch up round and all three go in order from the lowest total to the highest total. Each keeps rolling the dice until they surpass the leader. Once there, they can either stop rolling or continue. If they crap, they have to use an eliminator chip to continue or they are out of the game.
After each player has a turn, the player with the most money wins the game a prize worth over $2,000 plus they go to the $100,000 Super Crap Out.
$100,000 Super Crap Out
To start the Super Crap Out, the champion picks a letter in SUPER CRAP OUT for at least one eliminator chip. Five have one each, four have two, two have three, and one has four. Plus, they take any eliminator chips they have to the Super Crap Out. They keep rolling the dice until their total surpasses the target. At that point, they must decide whether to walk away with the money or play on to the next target. If they crap, they have to use an eliminator chip or lose all the money. This is the total for each:
10: $5,000
30: $10,000
60: $25,000
100: $50,000
150: $100,000