Post by dad90 on May 7, 2018 21:08:55 GMT -5
This is one the more exciting and suspense games that I'm now proud to bring back.
In the NEW Tower of Cash...
$10 million squares...
New special twists...
You could take home over a billion dollars in the FIRST round alone!
But, with more threats looming than ever, that money may not be safe...
HOWEVER! Before you even go into the Tower of Cash, you must defeat 5-9 other players who want their hands of going in there as well!
This game will be played in 2 parts:
PART 1: MONEY GAME
Rules:
1. Players begin with $5000 in cash.
2. You must pm me the amount of dollars you are spending each round before the deadline expires.
3. Each round, the lowest spender is eliminated while the 2nd lowest spender receives their money back.
4. In case of a tie for elimination, players must submit additional cash to break the tie. This will be continued until the tie is broken or a player runs out of money.
5. You cannot spend negative amounts of money, and you also cannot spend more money than you own in a round.
6. If you ever run completely out of money, you are eliminated.
7. In case of a tie for refund, money are split evenly between the two with the poorer of the two receiving the extra dollar in odd cases. (Otherwise, discard any extra cash.)
8. The final 3 will bet on 5 items. Whoever spends the most on an item wins the item. The player who wins the least items is eliminated.
9. If there is a tie for elimination in 8, the odd player is removed and results recalculated. Whoever now won the least number of items is eliminated.
10. The final 2 will bet on 3 items. Whoever spends the most on an item wins the item. Whoever wins the most items wins the game and proceeds to the Tower of Ca$h!
PART 2: THE TOWER OF CA$H
This is where the winner of Part 1 will continue to build their bank for a chance to win a life-changing amount of money!
Here, if you are fortunate, you can win hundreds of trillions of dollars! All you have to do is navigate your way safely through the tower...
The tower contains 26 floors, and each floor has two values hidden there - one on the left, and one on the right.
The game is played by traveling to a floor and selecting a direction, claiming whatever is hidden there.
The other value will then be revealed (but not claimed), and both will then be removed from the board.
The game has 10 rounds - in the first round, we travel to six floors, then five in the second, four in the third, three in the fourth, two in the fifth, another two in the sixth, and one for the remaining 4 rounds.
Between rounds, you may elect to bail out, leaving the tower with whatever cash you have accumulated at that time. Once you start a round, however, you have to see it through.
Simple enough, right?
Board Amounts/Spaces
The 52 amounts are divided up thus:
26 amounts are cash, awarding the player that much money. The top three amounts change depending on the player picking from the Tower Topper board,
from $2,000,000 to $10,000,000 in increments of $1,000,000; the remaining cash amounts are always constant.
<X% (aka Weapons of Cash Destruction): Deduct 25, 50, 75 or 100% of the bank, rounded to the nearest dollar.
>X% (aka Time Warps): Add 25, 50, 75 or 100% of the bank, rounded to the nearest dollar.
Anything: Randomly generates a second copy of any other space, regardless of whether it has been removed yet.
This can generate the Omega even though the Omega proper might have been previously removed, but it has never been recorded to do so.
BIG BANK - Any money lost will go into the Big Bank, regardless of how it is lost. If you select Big Bank, you will claim all of the money in the Big Bank and the bank amount will reset to $10,000.
Bank totals carry over between games and seasons.
Brain Drain - You will be asked four questions, ascending in difficulty. If you answer the first question correctly, you will add 10% to your bank; answer incorrectly, you will lose 10% of your bank.
The value then ascends to 20%, 30%, and 40%. The percentages are fixed cash amounts from the beginning total. Thus, you could potentially double your score or lose all of your cash.
Bump: Replaces a digit in the contestant's score. The replaced digit is chosen with a weighted random seed: the ones digit is weighted 1, the tens digit weighted 2,
and continuing as many digits as are in the bank. The replacing digit is chosen with a normal random seed. Depending on the structure of the contestant's bank, this can do nothing
(if the replacing digit is the same), almost nothing (if a low place value is hit), or swing it far in either direction (typically when a very high or very low digit in a high place value is replaced).
Floor Closure - Upon finding this space, an unpicked floor will be randomly selected and closed.
Both spaces on that floor will be removed, and the game will end after the ninth round rather than the tenth.
MALFUNCTION - Each digit in your score is replaced with a random digit between 0 and 9.
Math Time - There are ten squares in two rows of five. You will select one from each row. The top row has three multiplication symbols and two division symbols.
The bottom row has the numbers 0, 1, 2, 3, and 4. The resulting equation is taken out on your bank. If you divide by zero, the game is over.
Randoms: Generate a random cash amount with either 4, 5 or 6 digits, and otherwise work the same way as normal cash values.
(Random 4 = $1000-$9999, Random 5 = $10000-$99999, Random 6 = $100000-$999999)
Peephole - Your one weapon to combat the randomness of the tower, after finding this space you will be able to peek at any two spaces before choosing them.
You can look at both spaces on the same floor, or one space on each of two floors.
Prefix: Adds a randomly selected digit to the front of the score. Note that this can be zero, such that no money is won.
Suffix: Adds a randomly selected digit to the back of the score.
T, O, W, E, R - Individually, these spaces do nothing, However, should you manage to collect four of them, you will receive $1,000,000, and if you are able to find all five, you will receive $1,000,000,000.
(And should you collect all five in order, we'll bump that jackpot up to one trillion, just for good measure)
OMEGA (seen as the Omega symbol on the board): Ends the game instantly, shuts down the board, and transfers the contestant to the Basement. You must then choose a percentage of your score to try and escape with. A percentage will then be randomly generated. If your percentage is equal to or less than the generated one, you leave with the amount you picked. Should the generated amount be lower, however, you will leave with nothing.
The Omega is usually grouped into the Weapons of Cash Destruction, although it is apart from this category.
CASH AMOUNTS:
Gold
Silver
Bronze
$1,000,000
$500,000
$250,000
$100,000
$50,000
$30,000
$25,000
$20,000
$15,000
$12,500
$10,000
$7,000
$5,000
$3,000
$2,000
$1,000
$750
$500
$350
$100
$50
$10
$1
In the NEW Tower of Cash...
$10 million squares...
New special twists...
You could take home over a billion dollars in the FIRST round alone!
But, with more threats looming than ever, that money may not be safe...
HOWEVER! Before you even go into the Tower of Cash, you must defeat 5-9 other players who want their hands of going in there as well!
This game will be played in 2 parts:
PART 1: MONEY GAME
Rules:
1. Players begin with $5000 in cash.
2. You must pm me the amount of dollars you are spending each round before the deadline expires.
3. Each round, the lowest spender is eliminated while the 2nd lowest spender receives their money back.
4. In case of a tie for elimination, players must submit additional cash to break the tie. This will be continued until the tie is broken or a player runs out of money.
5. You cannot spend negative amounts of money, and you also cannot spend more money than you own in a round.
6. If you ever run completely out of money, you are eliminated.
7. In case of a tie for refund, money are split evenly between the two with the poorer of the two receiving the extra dollar in odd cases. (Otherwise, discard any extra cash.)
8. The final 3 will bet on 5 items. Whoever spends the most on an item wins the item. The player who wins the least items is eliminated.
9. If there is a tie for elimination in 8, the odd player is removed and results recalculated. Whoever now won the least number of items is eliminated.
10. The final 2 will bet on 3 items. Whoever spends the most on an item wins the item. Whoever wins the most items wins the game and proceeds to the Tower of Ca$h!
PART 2: THE TOWER OF CA$H
This is where the winner of Part 1 will continue to build their bank for a chance to win a life-changing amount of money!
Here, if you are fortunate, you can win hundreds of trillions of dollars! All you have to do is navigate your way safely through the tower...
The tower contains 26 floors, and each floor has two values hidden there - one on the left, and one on the right.
The game is played by traveling to a floor and selecting a direction, claiming whatever is hidden there.
The other value will then be revealed (but not claimed), and both will then be removed from the board.
The game has 10 rounds - in the first round, we travel to six floors, then five in the second, four in the third, three in the fourth, two in the fifth, another two in the sixth, and one for the remaining 4 rounds.
Between rounds, you may elect to bail out, leaving the tower with whatever cash you have accumulated at that time. Once you start a round, however, you have to see it through.
Simple enough, right?
Board Amounts/Spaces
The 52 amounts are divided up thus:
26 amounts are cash, awarding the player that much money. The top three amounts change depending on the player picking from the Tower Topper board,
from $2,000,000 to $10,000,000 in increments of $1,000,000; the remaining cash amounts are always constant.
<X% (aka Weapons of Cash Destruction): Deduct 25, 50, 75 or 100% of the bank, rounded to the nearest dollar.
>X% (aka Time Warps): Add 25, 50, 75 or 100% of the bank, rounded to the nearest dollar.
Anything: Randomly generates a second copy of any other space, regardless of whether it has been removed yet.
This can generate the Omega even though the Omega proper might have been previously removed, but it has never been recorded to do so.
BIG BANK - Any money lost will go into the Big Bank, regardless of how it is lost. If you select Big Bank, you will claim all of the money in the Big Bank and the bank amount will reset to $10,000.
Bank totals carry over between games and seasons.
Brain Drain - You will be asked four questions, ascending in difficulty. If you answer the first question correctly, you will add 10% to your bank; answer incorrectly, you will lose 10% of your bank.
The value then ascends to 20%, 30%, and 40%. The percentages are fixed cash amounts from the beginning total. Thus, you could potentially double your score or lose all of your cash.
Bump: Replaces a digit in the contestant's score. The replaced digit is chosen with a weighted random seed: the ones digit is weighted 1, the tens digit weighted 2,
and continuing as many digits as are in the bank. The replacing digit is chosen with a normal random seed. Depending on the structure of the contestant's bank, this can do nothing
(if the replacing digit is the same), almost nothing (if a low place value is hit), or swing it far in either direction (typically when a very high or very low digit in a high place value is replaced).
Floor Closure - Upon finding this space, an unpicked floor will be randomly selected and closed.
Both spaces on that floor will be removed, and the game will end after the ninth round rather than the tenth.
MALFUNCTION - Each digit in your score is replaced with a random digit between 0 and 9.
Math Time - There are ten squares in two rows of five. You will select one from each row. The top row has three multiplication symbols and two division symbols.
The bottom row has the numbers 0, 1, 2, 3, and 4. The resulting equation is taken out on your bank. If you divide by zero, the game is over.
Randoms: Generate a random cash amount with either 4, 5 or 6 digits, and otherwise work the same way as normal cash values.
(Random 4 = $1000-$9999, Random 5 = $10000-$99999, Random 6 = $100000-$999999)
Peephole - Your one weapon to combat the randomness of the tower, after finding this space you will be able to peek at any two spaces before choosing them.
You can look at both spaces on the same floor, or one space on each of two floors.
Prefix: Adds a randomly selected digit to the front of the score. Note that this can be zero, such that no money is won.
Suffix: Adds a randomly selected digit to the back of the score.
T, O, W, E, R - Individually, these spaces do nothing, However, should you manage to collect four of them, you will receive $1,000,000, and if you are able to find all five, you will receive $1,000,000,000.
(And should you collect all five in order, we'll bump that jackpot up to one trillion, just for good measure)
OMEGA (seen as the Omega symbol on the board): Ends the game instantly, shuts down the board, and transfers the contestant to the Basement. You must then choose a percentage of your score to try and escape with. A percentage will then be randomly generated. If your percentage is equal to or less than the generated one, you leave with the amount you picked. Should the generated amount be lower, however, you will leave with nothing.
The Omega is usually grouped into the Weapons of Cash Destruction, although it is apart from this category.
CASH AMOUNTS:
Gold
Silver
Bronze
$1,000,000
$500,000
$250,000
$100,000
$50,000
$30,000
$25,000
$20,000
$15,000
$12,500
$10,000
$7,000
$5,000
$3,000
$2,000
$1,000
$750
$500
$350
$100
$50
$10
$1