Post by Deleted on Apr 14, 2018 16:00:37 GMT -5
I am in the final stages of coding a new version of "Press Your Luck" that I plan to premiere with a pilot starting at approximately 8:00pm PT on Friday, April 20th. Here's a look at the game board without any spaces filled in:
With each spin of the board, the code is randomly selecting one of the 18 squares that will appear on that spin, like so:
The premise is basically the same, but there will be significant differences, including a bonus round for the champion. The main game will have 2 rounds with each having specific goals in order to win the bonus money associated with that round. Round 1 is the Dice Round, where the board will be filled with the numbers found on dice and the goal being to acquire the best "Yahtzee-type" score as possible. The contestant that does this wins the bonus of $2,500 for this round. Round 2 is the Card Round and follows a similar pattern, except with a standard deck of cards (along with 2 Joker cards) used instead of dice values, with the goal being to build the best poker hand possible. For Round 2, the bonus for best hand is $5,000. The contestant with the highest money total after Round 2 is the champion and plays the bonus round.
In the Bonus Round, the contestant is playing for a single bonus prize announced at the beginning of the show, along with as much as $10,000 in bonus cash. The board is filled with a bunch of Whammies and the letters B - O - N - U - S and contestants have an unlimited number of spins to try and land on all 5 of those letters to win the bonus prize. Each letter landed on is worth $1,000. They must do it, however, prior to either finding 3 Whammies (in which case they win nothing) or before reaching a total of $10,000 (in which case, the money is all they win). The contestant can stop at any time and take the money.
Here are some of the other differences:
- There are no trivia questions in this version -- prior to Rounds 1 and 2, contestants take one or two spins on a board filled with spin numbers to determine how many spins they get for the upcoming round
- Contestants are eliminated from the show after 5 Whammies instead of 4
- Contestants can purchase additional earned spins as well as discards, so long as they have enough cash on their scoreboard to do so (purchase prices vary per round)
- Contestants earn cash per selection ($50 per die selection in Round 1 and $100 per card selection in Round 2) until their 5 slots are filled, at which point they must land on or purchase a discard to change their selections
- Every square that is landed on is replaced by either dollar values or special spaces such as "Pick A Corner" or the like
- Finding a Whammy erases not only the contestant's cash total, but all of their dice/cards accumulated to that point in the round
Behind the scenes, the board is run by a database containing 54 spaces, of which 18 are shown at any given time based on how many spins are taken. During play, contestants will follow up their "c'mon board, be good to me, no whammies" type of message with STOP! (#) where # is a number from 1 to 10. This will indicate to me how many times to spin the board before it lands on one of the squares, like so:
With each spin of the board, the code is randomly selecting one of the 18 squares that will appear on that spin, like so:
This means that you could, for example, choose to spin the board 3 times back-to-back, but each time land on a different square on the board. The values themselves are shuffled as well, as the database will randomly select 18 of the 54 spaces in the database to display at any given time. So, some spins may produce no Whammies at all on the board, while others may have half-a-dozen or more! In other words, no Larson patterns on this show!
We will need 3 contestants to play, with the champion returning on the season premiere if this pilot episode is picked up. If you're interested, please reply here to sign-up.
Cheers,
Glen