Post by joeygatorman on Feb 13, 2018 19:28:08 GMT -5
I’m really enjoying doing Snap Judgment. It’s a lot of fun, plus I love giving life to a show not many people know about. What I would like, however, is a second game show to host—ten possible choices, some obscure, some not. Here they are, plus changes. Which do you think I should host?
Break the Bank (85)
Uses the second format. The goal this time is $5,000 cash, with correct answers worth $250, $500 and $1,000. The bank starts at $50,000. Contestants remain for up to five shows regardless of whether they win the bank or not.
Charge Account
Obscure Jan Murray vehicle in which contestants must place letters, one at a time, on their own 4x4 game boards to create words to earn points. The points are then used to buy prizes, including three mystery boxes which could be worth a lot…or a little.
Dealer’s Choice
The casino classic, but this time with the addition of questions. Four rounds are played as before. There may be a bonus round.
It Takes Two
Played as the 90s version, but with an added wrinkle, similar to “Square One Television”’s “Close Call”: teams not only earn cash for being the closest, but how close.
The Last Word
In this version, the winner of a match wins a prize based on how many words the team answers correctly in the first two rounds. Furthermore, an abbreviated tiebreaker would be played in case of a tie after the second round. The bonus round is played for $20,000, going up $5,000 a match up to $50,000. Contestants may stay until winning seven matches or losing twice; winning four consecutive matches also wins a car.
Reel to Reel
Yes, that ill-fated Pax game show, completely overhauled: three contestants instead of two celeb/civilian pairs. Take Two questions allow contestants a chance to wager cash. There is also a final wagering round. Bonus round is played for up to $30,000. Champions may stay for up to three shows.
Split Second
Correct answers are $100/$250/$500 in round one, $200/$500/$1,000 in round two, with prizes for the first singleton in each round. Bonus is overhauled: Three three-part questions are played, with each correct answer knocking off one of nine numbers. Selecting the right number wins a big prize. Champions stay for up to five shows.
Three on a Match
Played as the first format. Questions are now played for $100 apiece. Winner plays a bonus round similar to the second format and the pilot “Money in the Blank”: the player is staked 1500 points and is asked five 100-point true/false questions. Getting three on a match wins anywhere from $2,000 to $15,000; three on a match on the first three picks wins $25,000. Champions remain for up to seven games.
Twenty-One
Played as the 1950s version, with the following exceptions: questions worth one to three points are multiple-choice questions with two possible answers; four to six points, three possible answers; seven and eight points, four possible answers; nine and ten points, standard questions with one answer; eleven points, a two-part question.
Each game is played at $5,000 per point, going up with each tie. Questions are conducted via PM.
Yahtzee
Played with two teams of two. Front game has elements of “Spin-Off”: a correct answer earns a roll of the dice, which may be improved upon up to two times with correct answers. In rounds one and two, only one contestant from each team plays; round three has wild cards in place of ones and involves all four contestants. Round four has one contestant from each team answering questions for double the value of one roll of the dice. Three questions per contestant battle.
Bonus round is played for $10,000, $15,000, $25,000, or any of four prizes, including a car. Four questions are asked, each worth one roll; team is spotted a roll to start. Wild cards are in play; a Yahtzee off one roll, as before, is worth $100,000. Contestants stay for up to five games.
Break the Bank (85)
Uses the second format. The goal this time is $5,000 cash, with correct answers worth $250, $500 and $1,000. The bank starts at $50,000. Contestants remain for up to five shows regardless of whether they win the bank or not.
Charge Account
Obscure Jan Murray vehicle in which contestants must place letters, one at a time, on their own 4x4 game boards to create words to earn points. The points are then used to buy prizes, including three mystery boxes which could be worth a lot…or a little.
Dealer’s Choice
The casino classic, but this time with the addition of questions. Four rounds are played as before. There may be a bonus round.
It Takes Two
Played as the 90s version, but with an added wrinkle, similar to “Square One Television”’s “Close Call”: teams not only earn cash for being the closest, but how close.
The Last Word
In this version, the winner of a match wins a prize based on how many words the team answers correctly in the first two rounds. Furthermore, an abbreviated tiebreaker would be played in case of a tie after the second round. The bonus round is played for $20,000, going up $5,000 a match up to $50,000. Contestants may stay until winning seven matches or losing twice; winning four consecutive matches also wins a car.
Reel to Reel
Yes, that ill-fated Pax game show, completely overhauled: three contestants instead of two celeb/civilian pairs. Take Two questions allow contestants a chance to wager cash. There is also a final wagering round. Bonus round is played for up to $30,000. Champions may stay for up to three shows.
Split Second
Correct answers are $100/$250/$500 in round one, $200/$500/$1,000 in round two, with prizes for the first singleton in each round. Bonus is overhauled: Three three-part questions are played, with each correct answer knocking off one of nine numbers. Selecting the right number wins a big prize. Champions stay for up to five shows.
Three on a Match
Played as the first format. Questions are now played for $100 apiece. Winner plays a bonus round similar to the second format and the pilot “Money in the Blank”: the player is staked 1500 points and is asked five 100-point true/false questions. Getting three on a match wins anywhere from $2,000 to $15,000; three on a match on the first three picks wins $25,000. Champions remain for up to seven games.
Twenty-One
Played as the 1950s version, with the following exceptions: questions worth one to three points are multiple-choice questions with two possible answers; four to six points, three possible answers; seven and eight points, four possible answers; nine and ten points, standard questions with one answer; eleven points, a two-part question.
Each game is played at $5,000 per point, going up with each tie. Questions are conducted via PM.
Yahtzee
Played with two teams of two. Front game has elements of “Spin-Off”: a correct answer earns a roll of the dice, which may be improved upon up to two times with correct answers. In rounds one and two, only one contestant from each team plays; round three has wild cards in place of ones and involves all four contestants. Round four has one contestant from each team answering questions for double the value of one roll of the dice. Three questions per contestant battle.
Bonus round is played for $10,000, $15,000, $25,000, or any of four prizes, including a car. Four questions are asked, each worth one roll; team is spotted a roll to start. Wild cards are in play; a Yahtzee off one roll, as before, is worth $100,000. Contestants stay for up to five games.