Coming up: Snap Judgment (with rules!)
Feb 4, 2018 0:34:23 GMT -5
Twentington and dougmorrisontheair like this
Post by joeygatorman on Feb 4, 2018 0:34:23 GMT -5
Snap Judgment! A two-year wonder on NBC during the late 1960s, almost entirely forgotten due to wiping, revived with several interesting twists that I hope you'll enjoy.
Two teams of two, one celebrity and one contestant, compete.
ROUND ONE
Prior to the show, each contestant receives their own set of five key words. They must come up with an association for each one.
The celebrity in control must attempt to correctly guess the association from the key word given. A correct guess is worth $200. If the celebrity is incorrect, the first letter of the correct answer is given, after which the celebrity may try to answer for $100. Afterwards, play passes to the other team. Play continues back and forth until both teams have played all five key words.
ROUND TWO
The celebrities will be giving clues away to the contestants on the opposite team. The celebrities are shown a subject—a person, place, thing, title, etc.—and eight associations that go with it. The contestants are in sound-proof booths and cannot see the answer or the associations.
Starting with the celebrity of the team that is leading, they must give a clue to their opponent. If incorrect, the celebrity of the other team gives a clue from whatever remains to the other opponent. As the contestants are in isolation, they can only hear their own clues and not those of their opponent.
A correct guess off their first clue is worth $300. If it takes two clues, it's worth $200; if it takes three clues, it's worth $100. When a contestant guesses correctly, their opponent will receive the first clue of the next subject. Six subjects are played in this round.
ROUND THREE
All four people compete in this round. Four associations will flash around unrevealed. To stop the randomizer, the contestant of the trailing team must press a buzzer (by PMing a number from 1–4), after which the clues will be revealed. Only one clue will be shown on each person's monitor. The contestants may buzz in anytime to answer.
If the correct guess was made by the first person to buzz in, the contestant on that team wins $500. If made by the second person, it's worth $300; $200 for the third person and $100 for the fourth person. The player with the last correct answer then presses the buzzer to stop the randomizer.
As many key words will be played as time allows; the team with the most cash when time is called wins the match and plays The Big 5. Both contestants keep any cash earned.
THE BIG 5
Prior to the bonus round, the contestant must decide whether to give or to guess. The player that is "giving" must come up with five associations to a key word via PM. The player that is "guessing" must then say as many associations as they can within 25 seconds—that is to say, PM nine associations to me. If the guesser can successfully give all five associations, the contestant wins $10,000 (going up $2,500 per match if not won). Otherwise, the contestant wins $500 for each successful association.
Contestants may stay for up to five consecutive episodes or until defeated.